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Junior Member · he/they · Austin, TX

OFFLINE Last seen
3 days ago
Time spent online:
17 hours, 21 minutes

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Reviews

Created Date
descending
-/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
4/10
GAMEPLAY

It takes a certain kind of egotism to host an XL megacollab themed themed around yourself (after having already built many other levels named after yourself) AND to not even make it good or interesting. Under normal circumstances, I would just think a level like this would be "mid" and move on and probably not write this review, but the fact this is a vanity project makes it a lot more intriguing to me. By that, I mean the level's problems double upon themselves and leave me with a much more sour taste in my mouth.

Visually, this level isn't bad but it's not good either, it's just uninteresting. Everyone is trying to do a 1.9 style or something reminiscent of alkali but with much less polish or personality, so all of the parts blend together and no part really sticks out. This isn't helped by the fact that the entire level is green because it's themed around Mulpan. To further this theming around Mulpan, there is lots of traced Mulpan art all-around the level that looks grotesque and childish. As art itself, I don't have a problem with them existing, but because of how they are inserted into this level as an act of vanity makes me frustrated they are here and would rather them be gone from the level.

Because of these stylistic choices, the level feels like a bit of a slog to play despite being laughably short for a "travel" level at only 2 minutes and 41 seconds in length. I'm more lenient to normal length and shorter XL levels that don't have a progression since they're short enough to not need one, but calling yourself a "travel" level suggests a progression that in most cases is nonexistent. Mulpan Travel is no exception. I'm inclined to think it was called a "travel" level because "travel" levels have a sort of grandiosity and intimidation factor, and Mulpan wanted to have that as well despite the level not having enough substance to warrant it.

Despite all of these things, I would still be able to enjoy a level like this if the gameplay is fun, but it's not. It's very fast-paced with confusing structuring and is unsightreadable and infuriating to play, despite having jump indicators scattered all over. Some of the Mulpan art in the level are placed in spots that obscure the player's vision, which is really not something you want when you're going very fast (and having to see Mulpan shaking/spanking his ass every attempt makes want to quit playing the level mid-attempt). Maybe you are able to have more fun with the gameplay than I did since I know some other people were able to enjoy this level, but overall I wouldn't recommend this.

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sorry about this gang