avatar

Junior Member

OFFLINE Last seen
3 weeks ago
Time spent online:
6 days, 3 hours, 3 minutes

Filters

Difficulty
0100
Overall
88
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I hate to say this but I honestly feel like platformers are way easier to get a higher rating than regular levels and so I need to be more strict with how I rate them. This level is so long it has such a huge opportunity to be the best level ever made. So with such a massive level I need to be as strict as possible. So how good is this thing? I watched the full level showcase with my friends and we all think it's great, but it's definitely not the best level ever. However, I do think this level does a lot of things right. It has a lot of fun and doesn't take itself too seriously. It takes a lot of inspiration from other fan games and has a lot of meme or troll levels, which I absolutely love. I think it improves the level actually. But it also has a lot of serious levels, that are really cool and very well made. The other types of levels mixed in throughout all of these are a bunch of cool little needle rooms. I don't actually think this is a bad thing though. I think the slightly generic needle rooms act as little breaks from the super cool joke rooms or the really serious or horror rooms or you know basically all the super hype rooms that you go "Woah that's so awesome!" I think these little needle rooms are good intermissions from the cooler parts and they still serve a good purpose because a lot of them have cool mechanics or some little gimmick to them. I would also like to mention the fact that this was made in only like a year is very impressive to me. It may seem like a lot of time to other people, but I personally think that getting all these creators together, having them all create their own cool levels, and putting them all together for this super mega platformer museum is just so cool. I also think that this level is supposed to be about a dnt trip is really fascinating. All the weird levels and randomness found in this level makes sense now when you think about it. I really can't imagine how crazy that would be but I think the idea of visualizing it through a megacollab in geometry dash is one of the best ideas for a level ever. I also really like the ending animation of going back home after the trip is over is a nice touch. As you come back home and get in your cozy bed, you are reminded that everything is going to be alright. As a platformer level, this is the absolute best as of right now. Nothing comes close other than maybe The Abyss. I think there will be better levels in the future but it may not be for a long time. We'll just have to wait and see.

And for the people who are complaining about how many objects there are or that they can't run the level, I would just say I don't think that those are reasons to give this level a low score. This website should be more about the art than playability. That is why so many of the levels I've rated high are not good to play in the slightest. I acknowledge that. Most of the levels I rate are honestly terrible to play, but there is something else to them than just trying to beat a level after 30 minutes and getting my 10 gold stars. I like to look at the beauty of a level and appreciate it as an art piece.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is brilliant. The highlights for me were a few things. The spinning tower and how you also interact with the clouds, the part after with the shifting half blocks, and the fact that this is an all cube level. The cube is the best gamemode by far and I love how simple the gameplay is. Just a bunch of jump timings thats it. Really simple but really cool and the designs just get better throughout the level. Incredible.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the coolest wave levels ever created this level has so much aura.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the rare cases where a remake is actually better than the original. This version keeps all the aspects of the original but improves them heavily. I love the color scheme, the movements, especially all the really cool cube orb sections. I just think that for a clubstep level, this is absolutely one of the best and I've always loved it. Sevant is a goat for creating this

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This has such a cool atmosphere despite it having very little decoration. The song fits like a glove with the style and gameplay it's insane. This song alone has such a strong feeling of nostalgia that I have a random exact moment in my life that this song always reminds me of I'm not sure why. But yeah incredible level this deserves more ratings so we get get this higher on the list here. #reviewelysiumuniverse

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Sephiroth Ultra takes an already existing old impossible level and takes it to it's full potential it deserved. There are rarely any times that old impossible level are treated with the care this was given. So so many creator teams end up destroying the entire being of the levels they remake by completely changing the style, personality, and sometimes even the gameplay. This level stays mostly true to the original and stays in its style. It does not try to turn it into something it can never be. They did an exceptional job and I can tell they have a lot of respect for older levels. And oh my god I love this song they did a great job with the song representation especially since they had to make a lot of original parts. The deco, gameplay, style, effects, all of it, very good.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Other than creating VSC, this is Bo's greatest accomplishment in creating. For some reason, Bo is really good at using the color brown in his levels, which is a really funny flex for him but it's something actually worth mentioning. There are very few easier levels that have such fun gameplay as this too. It's short, fun, and not too hard but just enough to make it a fun challenge. One of the best unrated demons in the game years after it's creation.

71-80 of 103
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang