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OFFLINE Last seen
7 months ago
Time spent online:
35 minutes

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Reviews

Created Date
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-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

First of all, the gameplay for this is well made, fun, and creative. The memory segment at the end is also really nicely made and as far as mazes go it is one of the most interesting that I have seen in a level gameplay-wise.

The decoration is really well laid out and uses color well. The decoration style is super unique and interesting, especially for an Extreme Demon. We definitely need more levels like this! x3

Overall, I think this level is really great, though it could of course have benefited from being longer, being such an open solo level, this is still impressive in length.

82/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

I find the level to be interesting and atmospheric, but it lacks the memorability of levels such as nullscapes. The level has slightly unclear theming (besides the fog) and a lot of the design is hidden underneath shaders. The gameplay is the real interesting part and definitely the highlight of the level. It's decently fun to play for something so limited.

85/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
3/10
GAMEPLAY

This has to be the dimmest level I have ever seen verified, the level is extremely hard to see which probably adds quite a lot to the difficulty.

The decoration is okay, probably not the best I've ever seen, but it serves its purpose. I don't know if this is really going to be rated but I can do my best to make sure this doesn't sit on the UDL for the rest of eternity. I think it's worthy of one.

70/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Pretty neat level hosted by strange people

85/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

Overall this level is pretty clean as a Quanteuse Processing remake however there isn't really as much interesting stuff going on due to the much lower difficulty. The level is kinda empty and uninspired if you've already seen the original. There's really not much to say about it.

100/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
4/10
GAMEPLAY

This level is almost desperately original in design (besides the stolen art) and reminds me a lot of Tidal Wave, though I think this level got a LOT more attention in the editor. I feel like Tsunami will be the modern version of this.

The gameplay is absolute cheeks to play and is probably the reason this never got verified. Every click feels like the worst 2 frame timing in Bpata Mpaka but for the entire level. It's very awkward and the timings feel unfair, and it's not really that fixable due to the nature of how the gameplay is designed. This is where other solo top 1 attempts like Tidal Wave succeeded, with gameplay players generally found to be pretty enjoyable. This is the version GD Alex had for verification and given to me by him, the same one I showcased 4 years ago now.

The design of this level is timeless and incredibly detailed, at nearly 550K objects, though, some parts still feel emptier than others and some backgrounds do not extend far enough down into the level so the point where they are just pure blocks of white at some point (this could be a 2.2 bug). The level is still incredibly beautiful and is one of my favorite decoration projects of all time.

95/100
DIFFICULTY
9/10
OVERALL
5/10
VISUALS
8/10
GAMEPLAY

This level is one of the most atmospheric layouts I have played. There is something about Thycket's music representation that actually works really well here and I think the song is represented perfectly. I really don't get the hate towards this because it is never meant to be a conventional level.

I think Thycket has done better than this since, but the absolute rawness of this level is incomparable.

90/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

It's not often you see something so long and so hard. However, when you do, it's usually because of MindCap.

Overall, I think this level is pretty neat. It will attract people with a unique skillset very high up the list. This will probably have a lot of people trying to jump to it due to how easy it looks to play, but is is very difficult. The gameplay manages to keep things interesting despite the insane constraints for 7 mintues. The memory alone is extremely taxing and combined with the amount of timings and 60hz frame perfects / 2 frames. Though, do attempt this even if you don't feel ready! That's the entire point!

The visual effects are really impressive here, Djoxy really outdid himself.

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sorry about this gang