Junior Member
This is what I think about when people say 'making a GD level should be about what you want'. In a way, it doesn't feel... real? Devin's mastered his style, and it makes for some of the more interesting levels to watch. Everything in the level feels so raw and unfiltered (e.g. going straight from the heaven part to a desert where human remains are used as a block design). Even if the level is needlessly graphic at times, that's part of the level's charm, and that's why I like it so much. 91/100 level, should definitely get a rate if the gameplay isn't complete bullshit.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang