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OFFLINE Last seen
last month
Time spent online:
3 hours, 53 minutes

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Overall
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Visuals
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Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

Stunning level with very emotional and motivational story about helping everyone whenever they get in trouble (even if it was caused by you). I really like the unique usage of glow for these colorful little creature, it gives them a lot of character and feelings.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Unique approachment of indicator usage in various GD levels. The concept of pop-up window appearing on jumping and moments when you don't need to react works incredible and gives some of the best charm of the level.

10/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

When it comes to one hit wonders in context of Geometry Dash, High Life is one of the first levels that comes in mind. Being made between eras of 1.9 and 2.0, this level decently executes simplistic deco, effects and features from both updates, giving it unique aesthetics and vibe along with smoothly-paced gameplay and the groovy mashup song it used.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the most iconic joke levels in GD. Even though gameplay-wise it could look more accurate to its original, it's still a pretty decent representation of how Freedom08 would look in a funny way, specifically in moments when Bart appears to tell player to eat his shorts along with his iconic "Ay Caramba" catchphrase, and when Maggie trying to help player go through the skies in about 60-61%.

5/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY
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