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Overall
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Reviews

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37/100
DIFFICULTY
7/10
OVERALL
1/10
VISUALS
8/10
GAMEPLAY

Tachi No Natsu by Babelism / PAHC is the fourteenth (or fifteenth level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.

This level is just a fun UFO / timing challenge. Nothing too difficult so most GD veterans should be able to beat this in under 100 attempts.

70/100
DIFFICULTY
7/10
OVERALL
1/10
VISUALS
9/10
GAMEPLAY

Suna No Hanataba by Babelism / PAHC is the thirteenth (or fourteenth level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.

This is by far the hardest of the Babelism trials and took me an astounding 2270 attempts just to beat in normal.

From 0-30%, you have a very precise cube part with several timings that will kill you almost every attempt. You really need to have your click pattern locked in to get past this consistently.

From 30-50%, you have a UFO that's a bit of a break part. It's not free but it's definitely the easiest part of the level.

From 50-67%, you have an extremely precise wave part with some awkward click patterns. The transition from this wave to the final robot is the hardest part of the level imo.

From 67-100%, you have a very precise robot part with some precise clicks. I'd estimate I died to this robot 50 times in normal while trying to beat this :(

I don't recommend going for this level - just play it in practice mode to get the code and move on. The level does have amazing sync, but it's just way too precise for anyone who isn't an extreme demon grinder.

According to PAHC, this challenge was made by Sink, the moderator who stole WKGames' famous "We Have Extremes at Home" list to get his own rated list "HARDEST EXTREME DEMONS"

35/100
DIFFICULTY
7/10
OVERALL
1/10
VISUALS
8/10
GAMEPLAY

Hokoriyuki by Babelism / PAHC is the twelfth (or thirteenth level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.

This is just a fun robot / cube timing challenge. It's not that difficult so most GD veterans should be able to beat it in under 100 attempts.

30/100
DIFFICULTY
7/10
OVERALL
1/10
VISUALS
8/10
GAMEPLAY

Free Waltz by Babelism / PAHC is the eleventh (or twelfth level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.

This is just a fun cube timing / ship challenge. It's not that difficult so most GD veterans should be able to beat it in under 100 attempts.

38/100
DIFFICULTY
7/10
OVERALL
1/10
VISUALS
8/10
GAMEPLAY

Monolithize Phases by Babelism / PAHC is the tenth (or eleventh level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.

This is just a fun mini wave / ship challenge. It's not that difficult so most GD veterans should be able to beat it in under 100 attempts.

30/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Frozen Illumination by Babelism / PAHC is the ninth (or tenth depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. It is the only optional level in the puzzle hunt as no new codes are revealed by playing this level.

Overall this level is very fun and would definitely be rate-worthy even by 2.2 standards. It is like a generic 2.2 5-6 star level imo, with passable gameplay and decoration. It is one of the only calmer levels to use a Nightkilla song effectively.

I don't understand why PAHC didn't upload this to his main account - it has a good chance of being rated imo (once RobTop finds out about it) and PAHC could have used the extra CP after losing all relevance after making his magnum opus SAVE AS.

16/100
DIFFICULTY
7/10
OVERALL
3/10
VISUALS
2/10
GAMEPLAY

Export by PAHC is the sixth (or seventh depending on if you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. It features a maze - if you get to the exit of this maze you get 1/4th of the next code you need to progress in the puzzle hunt.

The maze features rooms with four paths - up, down, left, and right. If you just want to clear it, go in these directions from the start of the level:

RIGHT, RIGHT, DOWN, DOWN, DOWN, DOWN, RIGHT, UP

To solve this maze, you have three options:

1) Guess and check with a 1 in 4^8 = 1 in 65536 = 0.0015% chance of getting to the exit.

2) Waiting FOUR MINUTES OF YOUR SHORT LIFESPAN before the level decides to help you out and add arrows to the correct path in each room.

3) Copy the path to the exit either from this review or from the comment section of the level.

I think 99% of people would choose option #3. However, the creator PAHC clearly disapproves of people skipping his level as he called stargrinder WKGames an A-hole for posting a showcase of Over Again that just skips to the final code for the level without showing all the intermediate steps.

This level also features PAHC's longest monologue in the entire Over Again saga of levels. He rants about how nobody cares about any of his levels other than SAVE AS. People commented on the level PAHC Never Clear by WKGames that WKGames needs an "ego death" but clearly someone else fits the bill. He also accuses the player of having a short attention span while expecting you to twiddle your thumbs waiting FOUR MINUTES OF YOUR SHORT LIFESPAN before finally revealing the solution to the maze.

Sounds like this level is just PAHC's coping mechanism, kind of cringe tbh. I'd almost feel bad for the guy if he didn't call for me to be comment-banned 1984 style and called me an A-Hole unprovoked.

To be fair, this level does work well as a Trial of Memory as chances are you're just going to memorize the path to the exit from the comment section. The monologue is also about PAHC's level SAVE AS which is all about a decaying memory going through dementia.

51/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY

Twee by PAHC is the fifth level you visit while playing Over Again by PAHC and the first of the four trials. If you wait 10 seconds at the end screen of this level (in either practice or normal), you get 1/4th of the next code to continue the puzzle hunt.

Overall Twee is a generic late 2.1 easy demon. It’s probably in the 300 easiest demons in the game so this is a great level if you just want a free demon.

The gameplay is mostly sightreadable and flows well. The only part that might trip you up is the fake platform in the spider part at 54% (I died to this in normal an embarassing number of times on my first playthrough)

Unfortunately, the deco for this level is pretty generic imo. This wouldn’t necessarily be a problem if it weren’t for the fact you’re supposed to identify this level by the colorful gear decoration at 20% from the four corridors in Over Again. I personally don’t find this decoration distinctive at all. As a result, the easiest way to find this level during the puzzle hunt is to go through PAHC’s levels and look for levels that were updated recently. However, in a few years every level will be updated over a year ago, so this trick won’t work as well in the future.

Also, this trial being the Trial of Patience is kind of a stretch as you only have to wait 10 seconds for the endsceen code. You literally have to wait longer in Export by PAHC to get the solution to the maze for the Trial of Memory.

SAVE AS being the Trial of Memory makes sense as it’s a level about dementia

Cosmic being the Trial of Persistence makes sense as you need to die to the first spike many times to get the code

GO YOU being the Trial of Greed makes sense as you need to get a lot of money to get the code.

Twee being the Trial of Patience because you need to wait 10 seconds? Kind of a stretch don’t you think

The real Trial of Patience was the 1984-style 12 hour comment ban that PAHC gave WKGames for daring to showcase Over Again. I literally had to wait (60/10)*60*12=4320 times as long to resume commenting as I had to wait to beat the so-called “Trial of Patience” in Twee

14/100
DIFFICULTY
7/10
OVERALL
1/10
VISUALS
2/10
GAMEPLAY

2019 by abstort is the fourth level you visit while playing Over Again by PAHC the intended way. If you jump off the pillar at 58%, you get a secret way that reveals a little about how the circle code system for the level works as well as the next code you need to enter.

As for the level itself, it’s basically just a layout. It would not be noteworthy if not for its use in Over Again.

That being said, the puzzle that reveals this level in Over Again is one of the most creative parts of the puzzle hunt. In Over Again, entering the code 3112 lets you play a version of Chasing Sunlight by PAHC with 1-spike and 4-spike jumps. Translating the 1-spike jumps as dots and the 4-spike jumps as dashes in Morse Code and translating the result to English, you get 2019 by abstort.

This was a great level choice by PAHC for this puzzle as the regular arrangement of 5 jumps (digits in Morse Code have 5 characters) helps to clue in the player to use Morse Code.

It also may have inspired the secret message in the XXL Masterpiece level PAHC Never Clear by WKGames

36/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
3/10
GAMEPLAY

Sepia by PAHC is the third level you visit while playing Over Again by PAHC the intended way. If you get the secret way by skipping the green orb at 52%, the level tells you to look at the 2018 upload date for Optical’s Gyre announcement.

It’s worth noting that for users in eastern time zones, the upload date is 01/01/2019 instead of 12/31/2018, making this one of the most misleading steps in the Arg. To be fair, the secret way did mention it was in 2018, but I think this is a little too obscure personally. Thankfully I live in the greatest nation on planet Earth, the United States of America, so I didn’t encounter this issue.

As for the level itself, it’s your typical early 2.1 slop, reminiscent of overrated garbage like Abate by motleyorc. There’s no real reason to play this level other than for the puzzle hunt, although I’ll admit it looks cool for its time and for being one of PAHC’s earliest levels.

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sorry about this gang