Banned
Tachi No Natsu by Babelism / PAHC is the fourteenth (or fifteenth level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.
This level is just a fun UFO / timing challenge. Nothing too difficult so most GD veterans should be able to beat this in under 100 attempts.
Suna No Hanataba by Babelism / PAHC is the thirteenth (or fourteenth level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.
This is by far the hardest of the Babelism trials and took me an astounding 2270 attempts just to beat in normal.
From 0-30%, you have a very precise cube part with several timings that will kill you almost every attempt. You really need to have your click pattern locked in to get past this consistently.
From 30-50%, you have a UFO that's a bit of a break part. It's not free but it's definitely the easiest part of the level.
From 50-67%, you have an extremely precise wave part with some awkward click patterns. The transition from this wave to the final robot is the hardest part of the level imo.
From 67-100%, you have a very precise robot part with some precise clicks. I'd estimate I died to this robot 50 times in normal while trying to beat this :(
I don't recommend going for this level - just play it in practice mode to get the code and move on. The level does have amazing sync, but it's just way too precise for anyone who isn't an extreme demon grinder.
According to PAHC, this challenge was made by Sink, the moderator who stole WKGames' famous "We Have Extremes at Home" list to get his own rated list "HARDEST EXTREME DEMONS"
Hokoriyuki by Babelism / PAHC is the twelfth (or thirteenth level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.
This is just a fun robot / cube timing challenge. It's not that difficult so most GD veterans should be able to beat it in under 100 attempts.
Free Waltz by Babelism / PAHC is the eleventh (or twelfth level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.
This is just a fun cube timing / ship challenge. It's not that difficult so most GD veterans should be able to beat it in under 100 attempts.
Monolithize Phases by Babelism / PAHC is the tenth (or eleventh level depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. At the end of this level you get 1/5th of the final code in Over Again.
This is just a fun mini wave / ship challenge. It's not that difficult so most GD veterans should be able to beat it in under 100 attempts.
Frozen Illumination by Babelism / PAHC is the ninth (or tenth depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. It is the only optional level in the puzzle hunt as no new codes are revealed by playing this level.
Overall this level is very fun and would definitely be rate-worthy even by 2.2 standards. It is like a generic 2.2 5-6 star level imo, with passable gameplay and decoration. It is one of the only calmer levels to use a Nightkilla song effectively.
I don't understand why PAHC didn't upload this to his main account - it has a good chance of being rated imo (once RobTop finds out about it) and PAHC could have used the extra CP after losing all relevance after making his magnum opus SAVE AS.
GO YOU by PAHC is the eighth (or ninth depending on whether you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. If you get 15000 dollars / coins / whatever currency this level uses idk, you get 1/4th of the next code to progress in the puzzle hunt.
This level is like the GD equivalent of the old Flash Game Achievement Unlocked. It satirizes the gaming industry's focus on achievements by adding 200 achievements for the most minute tasks imaginable. You get achievements for jumping, dying, talking to NPCs, etc.
You need 175 achievements to beat the level and 193 achievements for the coin. I appreciate that you don't need the hub door achievements to get the coin (they're missable) but I wish this had been communicated better as I thought I was locked out of the coin on my first playthrough and reset with over 150 achievements unlocked.
The coolest part of this level imo is the level's economy. You have four different jobs available, and doing each job gives you currency that you can use for different tasks like gambling or shopping. In particular, the jobs for annoying NPCs and watching ads are really funny and show a modern 2024-2025 spin on this classic flash game.
Overall, GO YOU is one of the most fun easy platformer demons out there. I always recommend this level to people who just want a stressfree level. My family who have never beaten Stereo Madness are able to beat this level, so I think that's a testament to this level's good design. Visually it can be a bit cluttered (especially on mobile with the 2P controls obscuring the gameplay) but this is a minor gripe as it's an intentional part of the level's gimmick.
It is a bit baffling how this level got rated demon though - nothing about it is harder than 6 moon difficulty imo. It can take a long time to beat depending on how optimized your achievement routing is, so expect to spend up to 20-30 minutes beating this level the first time.
Cosmic by PAHC is the seventh (or eighth depending on whether you include SAVE AS) level you visit while playing Over Again by PAHC the intended way. Dying to the first spike in this level 20 times reveals 1/4th of the next code to progress in the puzzle hunt.
According to the level description, this level is supposed to be an "exploration of grief" - sounds like this dude is just running out of ideas. He saw SAVE AS popped off as an "exploration of dementia" so he thought Huh, I wonder what other human affliction I could milk to get clicks on my account and settled on grief.
I honestly had no idea this level was about grief until I read the description, it feels like an afterthought as a theme. The song in particular seems very unfitting for a level about grief.
That being said, this level is alright for what it is I guess. It has some neat effects that remind me of Lonely Travel due to the grayscale theme. The gameplay is alright I guess, nothing amazing.
This level also ends with yet another of PAHC's monologues. People commented on PAHC Never Clear by WKGames that WKGames needs an ego death, but somebody else clearly fits the bill.
In all seriousness though, I am sorry for PAHC's loss. The death of a family member is never easy, and I find it cool PAHC managed to channel that grief into a creation like this.
I would prefer if he hadn't channeled it into giving WKGames a 12-hour comment ban and calling him an "A-Hole", but I suppose Cosmic makes up for these outbursts.
Export by PAHC is the sixth (or seventh depending on if you include SAVE AS) level that you visit while playing Over Again by PAHC the intended way. It features a maze - if you get to the exit of this maze you get 1/4th of the next code you need to progress in the puzzle hunt.
The maze features rooms with four paths - up, down, left, and right. If you just want to clear it, go in these directions from the start of the level:
RIGHT, RIGHT, DOWN, DOWN, DOWN, DOWN, RIGHT, UP
To solve this maze, you have three options:
1) Guess and check with a 1 in 4^8 = 1 in 65536 = 0.0015% chance of getting to the exit.
2) Waiting FOUR MINUTES OF YOUR SHORT LIFESPAN before the level decides to help you out and add arrows to the correct path in each room.
3) Copy the path to the exit either from this review or from the comment section of the level.
I think 99% of people would choose option #3. However, the creator PAHC clearly disapproves of people skipping his level as he called stargrinder WKGames an A-hole for posting a showcase of Over Again that just skips to the final code for the level without showing all the intermediate steps.
This level also features PAHC's longest monologue in the entire Over Again saga of levels. He rants about how nobody cares about any of his levels other than SAVE AS. People commented on the level PAHC Never Clear by WKGames that WKGames needs an "ego death" but clearly someone else fits the bill. He also accuses the player of having a short attention span while expecting you to twiddle your thumbs waiting FOUR MINUTES OF YOUR SHORT LIFESPAN before finally revealing the solution to the maze.
Sounds like this level is just PAHC's coping mechanism, kind of cringe tbh. I'd almost feel bad for the guy if he didn't call for me to be comment-banned 1984 style and called me an A-Hole unprovoked.
To be fair, this level does work well as a Trial of Memory as chances are you're just going to memorize the path to the exit from the comment section. The monologue is also about PAHC's level SAVE AS which is all about a decaying memory going through dementia.
SAVE AS is PAHC's magnum opus and really the only level from his catalogue that is worth talking about in the big 2025. Really none of his other levels are worth engaging with at all compared to this one. This level exposed me to the greatness that is the Everywhere at the End of Time (EATEOT) album by The Caretaker back in 2021, and I've been a fan of that album ever since. I already reviewed this level in the description of my SAVE AS showcase so I'll just copy what I wrote about this level back in 2021 here:
I'll start by describing the gameplay and then discuss the artistic value of this level. Overall, one of the easiest medium demons in the game but it still may take some time to beat because of how long it is. It's not very fun to play but the song really adds to the experience and helps build tension for the end. The level is free until the UFO at 1:41 which has some fakes. The ball at 2:44 is also pretty tricky, the platforms just stop moving at certain points which can throw off your timings. The cube at 3:00 is one of the hardest parts of the level, just remember you can hold jump at the bottom platform 5 times and the sixth time you have to time it. Practice this part a few times before playing in normal. The UFO at 3:16 is easy but it can throw you off and I died to it three times in normal. One thing that surprised me is that the glitchy part at 4:03 is completely auto. The cube / robot / UFO part at 4:19 is similar to the cube at 3:00 but slightly easier and I never died to it in normal. The cube at 5:16 can be tricky with some tight jumps. The ship at 5:29 is the last part where you can unintentionally die, it's not hard at all, you just have to focus on maneuvering the ship and don't go too high like I did. The final robot is auto until the dash orb which ends the level. Overall, a free medium demon, this probably isn't even hard enough to be an easy demon tbh, other XL insane levels like Tetrix and High Life are much harder imo.
Onto the decoration. This is the easiest milestone demon I've uploaded by far (Lonely Travel, Nine Circles, and Boom Slayer are much harder). The reason I chose it is because I think it is one of the most thought-provoking and interesting levels in GD from an artistic perspective. This level exposed me to the album Everywhere At The End of Time (EATEOT) which can be viewed below:
For those unfamiliar, both EATEOT and Save As attempt to artistically show the gradual decay of the mind during the progression of dementia or Alzheimers. Overall, I think EATEOT does a much better job of showing this decay but this is mostly due to the limitations on the length of a Geometry Dash level. EATEOT is 6.5 hours long, this level isn't even 6.5 minutes long. For such a short amount of time, Save As manages to faithfully recreate the effect of EATEOT. I think some parts of the progression seem out of place such as the blinking part at 3:51 but other than that, the level manages to remain interesting and relevant throughout its length. This level is much more fun to watch than to play and I'm glad I managed to record myself doing it so I never have to play it again to see it. The music really adds another layer of immersion to this level. I personally preferred the older version of the song which I have edited in for this video but the new version of the song is also pretty immersive. If you wish to see the version of this recording with the old song, check this link:
And if you'd prefer to see the recording with the new version of the song, check this link:
SAVE AS is also the sixth level you visit while playing Over Again by PAHC the intended way. If you look in the editor of this level, you'll see the ID 115279681 which is the ID for Export by PAHC.
I'm gonna be honest, I was pretty disappointed when I saw SAVE AS in Over Again that it just redirects you to an unlisted level. It would have been cool as heck to have a secret way added to SAVE AS, although I could see how it could reduce the artistic value of this level. That being said, this level works very well as the Trial of Memory for Over Again as the level is literally about a decaying memory going through dementia.
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sorry about this gang