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57/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

One of the few late 2.1 levels that truly lived up to the hype, this is up there with Ultra Violence and The Eschaton among Xender Game’s masterpieces

Every part of this level is visually stunning and it uses the song to great effect.

The one issue with this level is some of the transitions are awkward and the gameplay isn’t always the best. I would argue this is an example of “flow gameplay” similar to Sedulous where it’s fun once you learn it but learning it is tedious.

Despite that issue, I think this level has aged tremendously and it will go down in GD history as a must-play level among the likes of Death Moon

Also, I do not care at all if assets were stolen - so long as the level is fun I’m happy. People who are harassing Xender for this need to chill out - he’s objectively one of the greatest creators this game has ever seen.

42/100
DIFFICULTY
4/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

The Lightning Road is a level whose only redeeming quality is that it’s one of the easiest demons in the game. I don’t think it’s free as some parts are unsightreadable, but with a few practice runs beating this should be a cakewalk for anyone who has beaten Time Machine.

Aside from being a free demon, there isn’t really anything interesting or fun about this level. It’s your typical 1.0 slop with mirror portal spam, fake paths, easy but awkward ship parts, etc. A lot of this isn’t Timeless Real’s fault - that was just the industry standard back in 1.0. However, many other levels used this style better in my opinion.

56/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

B is one of those levels whose popularity makes no sense to me. First of all, it’s hard to find this level in the search tab as there are many other popular levels that start with the level B - the easiest way is to go to Motleyorc’s account and scroll through his levels or search completed medium demons by downloads. This makes it very impressive that it got as popular as it did given it wasn’t released until Update 2.1. It has the same issue as -SIRIUS- or X in this regard.

Putting aside the name of the level, it’s a slightly better than average early 2.1 level similar to ABATE by the same creator. The gameplay mostly flows well with each part transition being passable. My biggest issue with the gameplay is that the ball part is WAY harder than everything else combined and you have to play a good amount of the level in normal mode just to get a chance at it.

The biggest reason for this level’s popularity is the bossfight and deco. Motleyorc has always been good at making simplistic but interesting looking modern levels, and this might be his magnum opus in this regard. The standard in 2.0 and early 2.1 was to make bossfight attacks completely unsightreadable, but the boss in B is mostly fair with practice. I think the boss alone would have made this level iconic no matter what.

I personally wouldn’t recommend this as a new hardest for beginners as it is choke point heavy. That being said, it is a classic medium demon and probably a must-play level for any GD veteran.

I also think this should be easy demon, but that’s an unpopular opinion

71/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Peak 2.2 Hard Demon with a really fun predrop

The first swing copter and ship part are two of the most fun skill-based parts of any 2.2 level I’ve played

55/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This is the best level you’ve probably never heard of.

The gameplay slaps and flows very well with the banger song Lockout by Lockyer. It’s not entirely sightreadable so you will need to practice, but it’s a demon so that’s expected.

Visually this is one of the best looking levels from the middle of 2.1. Every part is stunning in its own way, and yet they all flow well together.

I highly recommend this level, it’s the most underrated easy demon of all time imo.

40/100
DIFFICULTY
7/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY

The Nightmare is popular for all the wrong reasons. It is probably closer to 8 stars than easy demon, which makes it baffling how it got rated demon in the first place. As a result, this level became one of the most popular levels of all time simply by being one of the easiest demons out there, a perfect “free demon” for beginners.

That being said, the level isn’t that bad, especially given how old it is. The ball parts are pretty unique for their time and this is one of the few levels that uses the mirror portal correctly. The triple speed part at the end is a bit out of place, but otherwise the level flows well and is pretty consistent.

If not for being an easy demon, this level probably would have been forgotten, but it is still a good look at early Geometry Dash and there are much worse levels that could have taken its place as the easiest demon.

60/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
2/10
GAMEPLAY

I hate to say it, but WELL RESTED is my pick for most overrated level of all time

The level is over 7 minutes long and all of the least sightreadable parts are over 4 minutes in, making it extremely frustrating to play in normal mode.

There are many jumps that punish you for seemingly no reason - a lot of the timings in the second half are misleading.

My hottest take is the deco in this level isn’t that good, there are plenty of 2.1 modern levels that look way better than this imo.

While I like the song and I’m grateful for the NONG replacement, it is not interesting enough to make the 7 minutes worth it. I fall asleep playing or rewatching this level.

I would only recommend this if your goal is to beat all XL medium demons, otherwise avoid this like the plague, it’s not nearly as enjoyable as people say it is.

50/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Death Moon is the greatest 1.9 level of all time and peak GD

The gameplay, song, and visuals all flow perfectly with each other. Every part is so unique while also keeping a consistent theme throughout the entire level.

This level is the apple pie of Geometry Dash - even if it’s not your personal favorite level, everyone can agree this is one of the best. It is required playing for any GD veteran.

71/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Putting aside the Circles trend this level created, it holds up well on its own with very cool effects by 1.9 standards and some interesting ship and ball gameplay.

The wave really carries the difficulty but is done pretty well in the original Nine Circles so it is bearable. All the transitions flow well together.

This is a must-play for any GD veteran, even if it’s not the best level of all time it’s a classic without question.

100/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
0/10
GAMEPLAY

Cinematic Masterpiece, the hidden message of this level really spoke to my soul.

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