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DIFFICULTY
3/10
OVERALL
6/10
VISUALS
2/10
GAMEPLAY

I wanted to enjoy this. I wanted this level to be good, so that I could have proof that Shocksidian can actually make a good level. And then, he messed things up right out of the gate by somehow misspelling his own name as SHOKC.

That is, if nothing else, a testament to the quality of Unnamed 7. The decoration is alright, if a little empty and basic. The colour choices are good, but not enough to make it noteworthy. The gameplay is another story. Not mentioning the balancing at all, the gameplay is, despite being somewhat complex, lackluster overall. The main star of the show, though, is, as I have just mentioned, its balancing. The ship and UFO parts all place among the hardest parts in the level, more on account of their awkwardness and not their actual baseline difficulty. The click at 49% in particular is not bad per se, and I don't actually feel like it makes the level more difficult, but it is weird, and has stuck in my mind more than really any other part of the level. Speaking of which, the level is not very memorable for anything besides its poorly made gameplay.

Now, I have a lot of bias in regard to the creator of the level. I think his gameplay is low-quality to bat due to a glaring lack of playtesting, but even still, Unnamed 7 is a sad display for Shocksidian. I will probably clean this review up later to remove some of the negative language, but I'll let this stand as is for now.

Enjoyment rating: 3/10 -- Took too long for how simple the gameplay is

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sorry about this gang