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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

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-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

System Split is one of, if not the best 1.9 levels visually, full stop. Very few levels from the time have quite as sophisticated or as well-crafted of an atmosphere as it does. The song representation is immaculate, and its technological theming is innovative for the time. The only other level like this that I know of that predates it is another level by Picha, Rise of the Machines. The decoration overall is very well-made, with great object usage and a polished execution (for the most part). The only real issue I have with it is that the gameplay will occasionally drop off in quality, which made my experience a little more frustrating than I would have liked, but this is most likely just me. If you haven't yet beaten this level, I implore you to.

Enjoyment rating: 7/10 -- I got a little stuck at a few spots in the second half of the level, but otherwise smooth sailing

-/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
10/10
GAMEPLAY

This, the third part of Shig's "Destructible Series" that also includes Destructible World and Puzzlemania, is one of my favourite Hard Demons. In the creator's own words, "you don't actually need to control the second icon." The gimmick used in the drop is very well done, and the level overall is paced very naturally. No part feels excessively hard or inconsistent. All it takes is some time spent learning the drop. The decoration, while not the focus by any means, is also very clean, especially in the pre-drop. I don't have much else to say about the level, but I recommend it to anyone skilled enough to beat it. In my opinion, Companion Cube stands among the best of the 2.2 update.

Enjoyment rating: 10/10 -- Fun to learn and even more so to pull off

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sorry about this gang