avatar

Junior Member

OFFLINE Last seen
last month
Time spent online:
2 hours, 36 minutes

Filters

Difficulty
0100
Overall
55
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY

Corpse Grinder is the final full-length level by Caernarvon725, whose most notable work is by far his part in Phobos which is almost universally considered one of the worst looking parts in any notable megacollab. This level, which is an unrated mid-difficulty Insane Demon, channels that same sort of energy that his Phobos part does. It's chaotic, nigh anarchic in every aspect, and its gameplay looks like an Auto level that was made playable. The decoration is vaguely reminiscent of Theory of FirePower, FuryStep, and destructive auto all mixed into one level. At first glance, it's unbearable.

Here's the kicker: it actually got consistent. Somehow, Caernarvon725, who is best known for making the most out-of-place part in a level that was already a mess to begin with, made the gameplay not an absolute slog to get through. The learning process, sure -- Corpse Grinder's gameplay is incredibly dense -- but even a click that was both incredibly tight and finnicky to pull off in the learning phase became one that I almost never died to from 0. The only part that I died to a considerable amount (outside of the first 10%, which I am bad with in regard to most levels) was the UFO at 79%, which is a very short part of the level. I wouldn't recommend this level seriously to anyone, though, due to the manic nature of the gameplay, but in spite of it all, it wasn't an outright bad experience.

Enjoyment rating: 6/10 -- It took a very long time to figure out the level, but it didn't take too long after I did so, considering how difficult the level is and also considering that this was at the time (and as of writing) my 2nd hardest completion

-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
7/10
GAMEPLAY

Another level from the original series of levels that ViPriN made back in 1.7, and it offers about the same that the other ones do. This is the hardest of the bunch by a little bit, and has a whopping 6,365 dislikes as of writing. I also beat it for my 150th Demon in-game. Despite it not offering anything in the way of aesthetic substancemuch like Nocturne, which I reviewed previouslyit does, at least, have some fairly interesting gameplay, especially in the first half. Divisi is by no means an essential experience, nor is it even close, but it is an enjoyable level for fans of memory levels, and it certainly does not warrant the amount of dislikes it has.

Enjoyment rating: 7/10 - Somewhat well made gameplay, but some bias added as I fluked the level from 42%

-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
7/10
GAMEPLAY

This level is fairly fun, in spite of its somewhat clunky pacing. The decoration is passable, but very uninspired and somewhat lacking in substance considering that many of ViPriN's levels from this time period look the exact same. I'm also not exactly sure why he decided to change the song from xStep, which is overall a more fitting song for the level, to OcularNebula's Recursive Glee, which is... alright, admittedly, but a bit too evocative of a wet fart for my liking. Overall, the level is largely inoffensive, and plays it very safe, outside of the aforementioned music selection.

Enjoyment rating: 7/10 -- Nothing too out of the ordinary, just some easy memory

1-3 of 3
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang