Junior Member
This is easily the best level in terms of gameplay currently in the game, in my opinion. Both SoDaZ and Vlacc were at their peak when making this level. Cloud Nine is a level who's layout is made by Vlacc and was decorated by SoDaZ. The gameplay of this level is a blend between a fast paced learny level and a memory level. For similar gameplay check out FFFFFF and Spearmint by Vlacc (shocker).
The best way I can describe playing this level is like being on cloud nine (I know it's corny, but it's the truth), the drop is straight up the best piece of gameplay I have ever touched. It is an absolute monster to learn, but it is completely worth it in the end because it's insanely consistent and satisfying to do. Despite the gameplay being incredibly fast, it's not high cps really at all. Cloud Nine instead has memory gameplay that is less about memorizing a ton of fakes and false walls and more about finding the correct way to navigate a section. The slow half of the level after the drop, although not as good as the drop, is still incredible too. It has the same level of care and love put into it as the first half does. Genuinely, this gameplay is perfect and Vlacc did an incredible job.
The decoration of this level is also amazing. It is basically a design style level with tons of effects and backgrounds, the usual SoDaZ style. What I love so much here is how the decoration in the drop adds to the level's sense of speed and adrenaline. The individual parts are simple, but the come together in such a way that it elevates the level to incredible heights. Truly amazing work from SoDaZ here.
Unfortunately this level is more on the mid-high range of Insane Demons, so it's not exactly accessible to everyone but it is worth you time if you are good enough to beat it. There is a reason this is one of the most well received Insane Demons of all time.
Psychosis is definitely an interesting level. It's very wave and ship focused, which means it's super brutal on low refresh rates. However, I think the gameplay is incredibly well made. Not everyone agrees, but this is one of my favorite Hard Demons in the game because of just how fun it is. I found the gameplay to be incredibly consistent and satisfying. Just a the a great example of how to make gameplay that is brutal but fair.
As for the decoration, I love it, I'm a sucker for Hinds design style and this level is no different. There's just something about the way this style looks that just appeals to me, but it just works. It's visually pleasing yet not too much. It also looks very GD like.
What is most important for a GD level in my eyes is for the gameplay to be fun to do, and this level fits that bill amazingly. Definitely a level deserving of its popularity.
Psychosis by: Hinds
Song: -Spiders- by: Acid Notation
Double Dash was my first Hard Demon, which I beat back in January of 2021. To put it simply, the level is fantastic in basically all aspects: decoration, gameplay, and anything else.
The main idea is that the level is made up of entirely dual gameplay, and it does wonders with this idea. There is a mix of several types of duals that are both symmetrical and asymmetrical and both are incredibly fun and well play-tested too. The best way to describe the gameplay is satisfying, consistent, and fun. Of course it's a bit learny due to the entire level being dual gameplay, but the level isn't too hard to learn as the duals aren't that hard to understand. However, the gameplay isn't the only great part of this level, the visuals are a treat to look at too. In my opinion, the visuals complement the song perfectly and work with the song to elevate gameplay to higher heights as compared to the level just being a layout.
Double Dash has and probably always will be one of my favorite Hard Demons in the game. If you want to improve at duals or want low-mid Hard Demons this is a must play.
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sorry about this gang