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OFFLINE Last seen
9 hours ago
Time spent online:
9 hours, 35 minutes

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Reviews

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-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

a level I just don’t have any complaints about at all really. has gameplay that’s aged like wine, with fun tight ship sections and simple memory for the most of the rest of the level’s duration. makes good use of its inspiration of xstep with well incorporated fakes. fun to learn and fun to play from 0 to a point where I fluked this from like 70. just a really good time in general honestly! it even nails the end wall for a satisfying conclusion. i wish we had more of these levels, or that they were easier to find..

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i know your type. tall dark and dead. you wanna bite all the petals off of my head. and then eat the brains of the one who planted me here... NOOOOO

super good recreation of the zombies on your lawn music video in gd :3 the art REALLY caught me off guard since i was expecting it to be like. so much worse. but no this level is super pretty and super impressive. robert topert please rate it would make me happy

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

played this with my buddy who's a big balatro fanatic in call. one of my most fun uses of an hour and thirty minutes that ive ever gone through. varied cards that had us really putting our heads together to come up with a strategy for beating every hard mode battle we did. probably even more that we never ended up seeing by the end of our playthrough too. seems kind of underrated among the rest of the mythics for how well made and good this is?

as an aside i dont understand all the criticism for making levels like this that play using the gd platformer controls. no it's not as convenient but it's certainly not going to kill you, especially in a level like this where i think the controls are fairly optimized for what it's worth. excellent level through and through, very fun <3

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i love it with my heart and soul, and then some. a silly, touching story told through the lens of childlike wonder. a genuine 10

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

another one of those map pack-like levels again, except this one is like. ridiculously fun and consistent? like this level had unheard of consistency for me, i beat it in <10 attempts. im shocked honestly

very well made gameplay that syncs surprisingly well while also incorporating lots of fakes that dont feel unfair and are fun to remember. theres also a funny left-in secret way at the end where you can just skip the last ship.. you have to actually like. Try to take the proper route. which i did. because i respect Experience D and his cinematic masterpiece forest of dawn. thanks to him i will now be going to experience d.

like i said fun and consistent umm 10/10 yay!

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

a level that needs no introduction. some of the most fun ive had with this game in a long time, but it's a very acquired taste. youll know what i mean

it would be immoral of me to not rate this 10/10

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

deranged older cousin of the map packs. my funniest completion by far. extremely unbalanced gameplay that turns from like hard demon to 4 stars. infamous first two jumps that probably earned this level its one billion dislikes. classic old style deco and gp with silly fakes and late jumps onto pads. many hate it. i love it. Absolute Geometry Dash

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this level is JOYOUS!!! a very colorful and fun and honestly refreshing deco style paired with map pack-esque gameplay make this level fun to learn, fun to play, and filled with JOY!!!! I like how you click at “flask” when the song says “fort FLASK is under attack” to avoid an invis spike i think that’s neat, and the first ship part with the funky floating orbs that you can build your own path through is really in the spirit of geometry dash in a unique and fun way. i wanna save the monsters trapped in the lil bubbles. it’s peam 100…

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

a properly appropriately rated 9 star? in this economy? preposterous

i have a bit of a soft spot for timing-based nondemons (i should write reviews on some zflovv levels) and this level, while not really having that many in them, is still pretty fun. extremely smooth sailing for a 9 star which is always appreciated in a difficulty full of misrates. i guess my one thing with this level is that the mini ship sections where you just hold up inside a tight corridor to avoid an obstacle then let go appear a bit frequently in this level and could have been replaced with some of the more interesting gameplay found in the later ship parts, but it’s not really enough for me to downgrade the rating because even then I think they fit thematically with the song. very good stuff, another 10 from me

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i had a huge review written up about bicycle that got erased when my tab suddenly reloaded, but on second look i dont think theres that much to say about this level. it's very silly, is my current hardest on both pc and mobile, and has lots of history behind it, being a 1.3-ish era unconventional gameplay "hard demon" (8 on gddl) that maintained 0 likes for a long while before starting to go into the positives. the limited deco actually lends itself well to the unconventional gameplay by making it so lots of this level's sort of memory-ish gameplay is entirely on you if you mess up instead of an artificial obscuring effect or other design decision. the unconventional gameplay itself is difficult and weird to learn, but fair overall. everything gets consistent, even certain strange parts such as the upside down ship flying into a blind triple spike, and the yellow orb click at around 50. even while i was going for this as a new hardest and ended up choking at 52 like ten times and dying in the 90s seven times i was able to keep pushing forward, which i credit this level's fair design to. if it was just a chokepoint that felt rng or unfair i probably wouldnt be writing this review. in fact, it was mostly just a matter of practice, evidenced by me rebeating this level in 7 attempts on mobile like an hour ago for a new mobile hardest.

my first legitimate long going-from-zero grind was with a friend who i introduced this level to on globed. she beat it in one session in like 600 attempts and hated it at the time, but since then has gone on to rebeat it on mobile and also call it fun. despite my many deaths late into this level, and my mentality at the time being "oh my god please just let it be over," i have to say... it is indeed quite fun and i am very fond of it. if i didnt have as much of a skill issue, or perhaps if i was playing this randomly off a whim with an insane demon hardest, i would not have entered that mentality. this is an excellent level through and through

never judge a book by its cover. take a bicycle trip with me

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sorry about this gang