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Reviews

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-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

kind of randomly stumbled across this level on this website while searching for others and this is a BANGER. EXTREMELY underrated level which, according to the ingame leaderboard, has only had 69 victors (the 69th being me) in 10 years? which i find absolutely ridiculous because this level is super good?

the level's gameplay is extremely map-packy if you like that, but in a very, VERY good way. very unique gameplay concepts here that i havent encountered before in other levels, particularly concerning the first cube as a whole (those jumps onto the slopes as to not be boosted extremely high into the spikes are very clever) and the ball dual, and the very last required click of the level (gotta be early or the slope carries you into the ending text). it's also super duper fun and extremely consistent. even in comparison to levels actually in the map packs, i got this done super quickly which was very nice!

i dont think theres really anything i can knock this level down about. even the silly hexagon force-era deco is nice for the time, with the way the colors change frequently and the almost cinematic flashing and holding way that colors transition (though epilepsy warning for the ending). i guess if i had any complaints it would be that the mini ufo is a biiiit high cps? a few rapid 5-click patterns to get through it, but honestly with how consistent the level is i dont think it's much of an issue.

genuine, honestly, unironic hidden gem. spiritual map pack levels and old style gp forever

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

played this level as a palette cleanser after beating the other stereo madness v4 on here. pleasantly surprised by this level's simplistic fun gp. the first ship can be a bit awkward but this level's very nice on the eyes and plays very well, with fakes that you can sightread easily during a run and nothing that feels unfair. just a solid seven from me. good stuff

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i beat this level just to say i did. Stereo Madness if it was Abysmal Dogshit. zero redeeming qualities, i hope this is the only zero on my profile

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

RAW level. also, surprisingly fun? like. really really fun? both of those things. the ship sections and that funky ball part in particular are absolute cinema. there's a real primal energy to this level and i am completely down with it. HERE BE DRAGONS

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

one of the funniest levels ever made as far as im concerned. the very first structure in the level inviting you in and then immediately killing you is hilarious. this level is so weird and unconventional compared to most other rated levels and it's extremely memorable to me despite being literally just weird 1.0 ship memory(?). i cant say it's very fun though, as indicated by the 100-ish attempts i have on it, but i can appreciate it for what it is.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this was one of the first daily levels i ever played, so revisting it from my list for a review was honestly a bit of a nostalgia trip despite it not even being that long in all honesty. i can see why this one stuck with me: this is a super vibrant, flashy, and energetic modern level with an extra pumped up song and gameplay thats honestly a bit unconventional from what we see nowadays.. which makes sense because for some reason this was made daily like two years after it initially released lol.

at the time, i, being as bad at video games as i was, couldnt beat this level because of all the high speed gp in it (128 att on it💔). replaying it today though, i found it pretty fun, if a bit awkward at times. im not entirely sure if the constant 3x to 2x switching in the earlier bits of the level work as well as the consistent speed in the ending cube/robot and ball did. also the first wave is like almost entirely covered in dblocks im pretty sure which is funny. despite some of these criticisms im glad this was among the first levels i encountered. a nice, bright, static-electricity filled hug welcoming me to gd that also kicked me in the nuts. worth it

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this is a level which was daily a good while back, and if i had to pick a word to describe it, it'd be Bumping. boy this level is bumping. super colorful, clean designs. pretty much every object is moving to the beat in this level, which is just a really fun display to me and a refreshing bit of energy from the more slower paced, chillax levels that you can pull out of awarded tab nowadays.

something about this level that really impresses me is how despite all the moving and fast objects it still remains super sightreadable. genuinely very cool how that happened, despite some scary moments you might not be able to get the first time around (spider double click, somewhat unclear red orb in the final mini ufo). however i do wish people would stop using that weird spike-looking ground as seen in the first part as deco. it just ALWAYS looks like spikes to me. not a big deal though. this still gets a nice high rating from me :)

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

honestly im shocked this level hasnt already been reviewed on here. this level is a 1.0 style level that asks "what if robtop made levels that introduced gravity switches?" and the way this level answers is really, really well made. i dont think theres any part of this level that i can really say isnt good here: not even the deco, which, even if that mattered to me, i feel fits thematically as part of the robtop style. this level plays super smoothly, uses super pretty lavender colors and zoom effects that make it feel fun and joyous to experience the gravity changes, uses pretty and very authentic looking custom assets in the gravity portals, and even has excellent music representation through the intense gameplay during the high gravity section near the end. did you know this level uses two songs? i certainly didnt the first few times i played through: it actually seamlessly changes from one to another during the first ship. so many cool little things here that i appreciate! i can even praise the coins here for rewarding the player for thinking outside the box about the gravity mechanics and really getting a hang of them. it's an excellently put-together package and, dare i say, a bit underrated? if anything, it certainly deserves your play.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this is a level where you obliterate birds with balls of plasma and exploding meteors. long live the .

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

contains no meaningful difference separating it from other levels from this creator. the song’s always nice and the gameplay is alright but in my mind it’s already blended together with the rest of their levels. unless electricfire releases something truly special I don’t see any reason to rate any of these above a five

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sorry about this gang