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OFFLINE Last seen
last month
Time spent online:
12 hours, 3 minutes

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Overall
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Reviews

Created Date
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-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
10/10
GAMEPLAY

insane lineup of classic creators paired with a hilarious host named PerkyPenguiN who had absolutely no idea what they were doing managed to cook up with this megacollab of all time. truly inspiring

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

people sleepin on akun bangers that pull off actual unique ideas 💔 genuinely super cool to watch and the tense atmosphere given by the silhouette mechanical aesthetic is unmatched

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
10/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

angelically crafted. loved it way more than i expected after playing it myself because holy this is actually so beautiful. reminiscence of 2.0 effect style is extremely lovely and the occasional scene/atmosphere changes that match the song are really nice touches

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

wild ass concept to actually execute but sirhadoken remains goated at creating and coming up with fresh ideas. big fan of how groovy everything is

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
4/10
GAMEPLAY

not sure if any other people have the same suspicion as i do but instead of seeing it as an identical imitation of quid style, it feels way too quid pilled all the way through to the point where i find it hard to not believe everything of it is built by quid himself... you get what i mean. not like its fully confirmed yet but theres a real chance its just flora all over again where quid secretly built for the contest and managed to troll everyone. it also feels like its clearly made to be watched instead of being played due to its classic quid balancing and playability which is like every level made by him ever. the case here is more severe not only because it completely ignores the difficulty restriction but the entire dual section is tiring to read cause of aggressively obstructing glow brightness making everything hard to spot. overpracting it to have everything memorized might make it fine enough but for me it just wasnt an enjoyable experience to do so at all. and yeah the ending feels pretty redundant too ending it at the ufo would make it better personally. i guess its just the creator's tradition with using the entire length of the song and he had to rush it here. cant really give a lower rating since its beautifully crafted and pleasant to watch visually but i just didnt have as pleasant of a playing experience to say i like it a lot

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

seeing a traditional design map in such insane quality out of nowhere was a pure surprise. huge respect to the creator for being dedicated to spend whole 2 years in cooking this 3 minute long visual feast. absolutely fantastic viewing experience and thanks to zipibox's takes on various design choices and effect mixes to match the song all the way through it never feels tedious to watch even under almost the entirety of green color scheme

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

participanting in ts ahh ahh project is still one of the proudest things ive done in my gd career

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sorry about this gang