Junior Member
not sure if any other people have the same suspicion as i do but instead of seeing it as an identical imitation of quid style, it feels way too quid pilled all the way through to the point where i find it hard to not believe everything of it is built by quid himself... you get what i mean. not like its fully confirmed yet but theres a real chance its just flora all over again where quid secretly built for the contest and managed to troll everyone. it also feels like its clearly made to be watched instead of being played due to its classic quid balancing and playability which is like every level made by him ever. the case here is more severe not only because it completely ignores the difficulty restriction but the entire dual section is tiring to read cause of aggressively obstructing glow brightness making everything hard to spot. overpracting it to have everything memorized might make it fine enough but for me it just wasnt an enjoyable experience to do so at all. and yeah the ending feels pretty redundant too ending it at the ufo would make it better personally. i guess its just the creator's tradition with using the entire length of the song and he had to rush it here. cant really give a lower rating since its beautifully crafted and pleasant to watch visually but i just didnt have as pleasant of a playing experience to say i like it a lot
this might seemingly be the most obscure thing in existence at first glance until it began to strike me as an actual atmospheric industrial revolution themed level to perfectly convey the lifelessness through the entire absence of saturation which is a whole unique concept and disregarding its infamous status i am here to say this is a level to deserve more appreciation visual wise. i do have to agree its a rough level to actually play yourself which is why i never managed to finish it or even get remotely close to finishing it because lord attempting to beat this is actually making me stressed a lot for unknown reasons. lowkey you could say this successfully executes mad "hopeless" vibes in both watching and beating it yourself
all round solid design map i enjoy looking at a lot personally. Gusearth's style overall is quite a joy to me without requiring anything too special and the lively colors in this are incredibly worth pointing out. only the gameplay is quite too basic for me to like but ig its solid enough for a standard easy demon
historical and iconic ancient piece of work. even if its known as being hack verified i still appreciate that a level like this exists to hold significant value to this date. very solid despite being chokepoint heavy and its more fun of a way than you could imagine to challenge yourself with this
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sorry about this gang