avatar

Junior Member

OFFLINE Last seen
5 months ago
Time spent online:
1 hour, 4 minutes

Filters

Difficulty
0100
Overall
66
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
4/10
GAMEPLAY

You know what? This level is not nearly as bad as people say it is. If you actually play the level (the biggest challenge of remembering this level exists), you’ll see that the decoration is actually really cool in every single part. Nothing too or unique, but it's just a really well-decorated and pleasant (?) looking hell-ish level. However, the gameplay is still really really stupid at the end, and that kinda ruins the entire level. Everything before the infamous stupid green orb click into the impossible UFO is pretty solid, and even fun, but my God, those last parts are so pitifully unbalanced — they are wayyy too hard. So, with that, I will unfortunately have to settle with a 6 instead of what could be a 7 or above, if it was made not even in the right hands, but just in the right balancing process. Honestly, kinda sad.

-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY

To be fair, this level is literally unfinished, so I don’t know how or why it was rated. But after having played it for a while over the past months, most of the gameplay is good. It’s very hard to learn, but most of it clicks after sinking a couple thousand attempts. That is except the last parts. Since it’s unfinished, you literally can’t see anything in the last ship, so it’s a lot harder to play it and get any enjoyment out of it. However, I find the decoration really, really cool and I think it uses the lack of decoration very well (until the part where there’s no decoration). Since it’s so hard, I don’t have any experience in going from zero or doing massive runs, but what I could muster was a little enjoyable.

-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
3/10
GAMEPLAY

You know, I would really enjoy this level if there weren’t so many horrifically bad chokepoints. The wave and cube parts are so fun and neat, but everything else is just ridiculous. The ball corridor is basically luck, and so is the insanely retarded UFO. Speaking of the UFO, it literally raises the difficulty of the level since you basically have to flip a coin every time you reach it. On a good note, I have to give the decoration a little credit. It’s actually amazing. But unfortunately still, it seems like such an easy concept for a level ruined with outrageous chokepoints.

-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
7/10
GAMEPLAY

Across the entire level, decoration is pretty spotty. The theming is nice, but some of the parts are really cool, and some are kinda bad, like Vismuth unfortunately. The gameplay is a little unbalanced at the predrop but everything after is solid. A little forgettable, but it’s a nice sort-of-beginner extreme.

-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
5/10
GAMEPLAY

The Endlevel version of Deimos is the pinnacle of "funky 2018 extreme demon." You can definitely tell the age based on looking at the decoration, but it's genuinely pretty cool and detailed in some parts, and still really sad in others. As for being a remake of Phobos, it's literally just a slightly edited and hyperbuffed version of Phobos with often conflicting views on how to interpret the original parts. The gameplay is the worst part. Some parts are fine as they are, and some are even good. But many of the parts gameplay-wise are just horrid, and the famous Tygrysek dual ship part literally just doesn't work sometimes, and it had that problem even before 2.2. In all, it's glaring problems are suffering from being a remake of Phobos, a really bad extreme demon, and having spunky decoration. It's just fine.

-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
5/10
GAMEPLAY

This is a very weird and boringly conventional nine-circles level. It gives people a rough time looking at with harshly overlapping visuals and dark pits of color in a bland (though slightly charming) 2018 style. The gameplay is notably weird in many parts, but nonetheless, generic nine-circles gameplay. I'm glad to see iIiViRuZiIi improve from then, but as the level stands, it seems like it could use just one improvement in every part.

1-6 of 6
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang