Junior Member
im gonna go on a (hopefully) quick rant about the comment section on slope boost levels such as this, speedtek, and vacuum tank, and more. when it comes to platformer mode tech such as this, people just blindly hate it because they think its just bad and broken gameplay (even robtop was like slope boosting feels bad on mobile, emphasis on mobile since he didnt say that about pc players), but that is just wrong to say. terminal heaven is, if not, the best gameplay that an early 2.2 extreme had. contrary to popular belief, slope boosting gets extremely consistent (even for mobile players, as there are a bunch of pro plat mobile players who have beaten this level). once you know how slope boosting works and how to do it, even if it takes 10k attempts to figure out (me!), it is the most fun youll have in this game. g4lva and eki discovered this tech so early into the update and managed to make gameplay that feels both fair and challenging. stage 1 warms you up, stage 2 tests your precision, stage 3 tests your control, stage 4 tests your movement, stage 5 tests you doing it sideways, and stage 6 brings it all together (except for the sideways part). the gameplay is so incredibly well made for being discovered and learned so early. as for the deco, the chain physics are awesome, the area trigger usage for the glitchy blocks are so creative, and then even adding the tiny detail of having eyes stare at you when you turn on hitboxes is great. i really wish the majority of vocal people in this community stopped blindly shitting on unique tech thats hard to learn (and even just platformer mode in general) because there are some genuinely amazing platformer levels that get stigmatized just because they do something that some people dont wanna bother to learn and would rather call "buggy inconsistent garbage".
honestly such a fun and cool level. i have no idea why its disliked. its in my top 10 favorite extremes ive beaten cuz its so awesome. the weird unconventional gameplay that somehow functions perfectly is something i always love in shmigels levels which is why ive beaten all of his levels (except for miss you). the deco is even cooler, using the colors orange + blue + pink in ways that feel so original and i guess "raw" that make it extremely memorable to me and most likely others. if you have the skill to beat this, please do, its so fun!!!
the first time i saw this level on gdtoday, it seemed super awesome with the song and progression. it seemed like a level that i would enjoy playing, unfortunately, during this time, i had like 4 extremes, so it wasnt really something on my radar due to the difficulty. when i started extremegrinding, i remember seeing this level on the twitter post, so i decided to try to beat this now that i felt more comfortable playing this level of difficulty (i had 9 extremes at this point). that was extremely worth it, as this became, and still is, my favorite extreme that ive beaten out of the 171 extremes. the gameplay is extremely fun, the deco + gameplay + progression go super well together with the song. also, this level felt like a journey for me. it made me feel something special that gd levels barely make me feel. even when rebeating it for the recording 2 years later, i felt the exact same way. overall, this level is an amazing experience for those who like xxl levels and im so glad to come across ruler of everything from a fucking twitter post from gdtoday lmao.
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sorry about this gang