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OFFLINE Last seen
2 months ago
Time spent online:
3 hours, 1 minute

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Difficulty
0100
Overall
77
Visuals
010
Gameplay
010

Reviews

Created Date
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-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

empl is quite a different level because it is quite obvious the creator branched out from what your typical insane demon may look like. Overall, this level is decently cool because it managed to create a unique atmosphere while playing. The song choice is an interesting one, something you do not normally hear while playing a GD level, however this song does the level justice as it really helps set the mood and atmosphere of the level. The decoration is really simple, however this level is a living proof that you do not need to overcomplicate your decoration to make it look good. It fits well with the song and helps create a great atmosphere with the level. I appreciate the simplistic route of decoration, and in addition the colors, while also very simplistic, are a really nice touch. However I must point out, I do not like how the pulses are overly flashy, I have seen cases of where players create their own customized LDM or straight up not play the level due to it being harsh to their eyes, or epilepsy potential. If the flashes were toned down, it would be a lot better. The gameplay is also fairly fun as well, also once again really simple, but it does have a few flaws. Ignoring the 2.2 bug the level has, some of the clicks feel unnecessarily tight, artificially adding difficulty, in particular some of the spider jumps felt quite awkward, as well as some of the pre-drop clicks. Also on a final note, I am a fan on how the level abruptly ends as the song finishes as well. You are going through the climax of the song, with really intense music patterns, and then in a blink of an eye, it's all over.

-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY

This song choice provides the perfect opportunity to create really intense gameplay, and the level excels at it. If I could point out one strong point of this level, it would be the gameplay. The gameplay captures the intensity of the song in a way that is really engaging to the player, forcing them to think fast. There is one transition that is questionable to me, which is at 30%, the placement of the blue orb to me seemed really unnecessary, followed by a really sudden transition. The visuals come out as what the typical player may describe as "raw". There is definitely room for improvement in the decoration aspect as it is somewhat incoherent and overall messy, but it is not objectively bad by any means either. As with the gameplay however, the decoration really does fit with the intensity of the song. I would also like to point the endscreen, which is really cool way to wrap up the level. The art in the endscreen perfectly matches how the song's thumbnail looks like on youtube.

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sorry about this gang