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last week
Time spent online:
2 hours, 6 minutes

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Difficulty
0100
Overall
88
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Great song choice for a level of this style; the sparsely placed old decoration objects and ugly color combinations have a garish effect that complements it well. The simple visuals make it very manageable to sightread the variety of gameplay ideas this level throws at you, with my only major gameplay complaint being that the 0:54 predrop section feels unsatisfying, particularly the blue pad section combining with the portal interlude to be an unnecessary lengthly auto that kills you if you happen to try jumping into the dual portal for fun.

0:31-0:46 is excellent. I'm also a big fan of the section at 1:34, which manages to work despite being extremely empty because of how strong of a design element the rotating arrows are (and I love the brief yellow pad floor). A few sections feel ugly for no particular reason or are lacking anything of interest that make it stand out or cohere to the song, particularly 1:26 and the end

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The color scheme and simple visuals work well. It leans into having a variety of one-off synchronized movements and flickers rather than putting that effort toward more detailed blocks or something, which is a good choice for the song, and the consistency is impressive given the number of creators; everyone involved understood the assignment. Some parts are a little weaker than others, but I think overall it is for the better that several creators contributed, as the level could have been somewhat monotonous and less memorable if it was a solo project. It would have been better if the hypnotic grid background seen in the first third/half was kept throughout the whole level, though, the level looks a little too flat when it has just a solid color behind it

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sorry about this gang