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Reviews

Created Date
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-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

really cool and a lot more fun than you'd expect

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

what skeletal shenanigans is going for, it does way better than any other level I've seen before. The bossfight section in particular does a great job of feeling appropriately tense thanks to the random/targeted attacks, without being too hard or needlessly learny. I have some minor gripes, but overall excellent work

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

absolute heater of a themed design level, really fun to learn and play. I like the way its difficulty is tuned, with the harder parts coming in short bursts that are sandwiched between easier parts in such a way that it all seamlessly flows together, and no part being completely free-- the intro is the easiest, but it at least requires that you're paying attention, so it functions well as a lead-in to the rest of the level. My only gameplay complaint is that the ship at 0:25 feels like too big of a choke point; possibly a skill issue on my part. Special praise for the short ship with trigger orbs at 1:02 which suits that 4 note melody perfectly, and for the entire part at 1:04. Visually, the background often feels kind of murky, and I think some parts would have benefited from using parallax to create space behind the playing area more

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A unique gameplay experience on account of being genuinely difficult to focus your eyes on, which is really cool. The in-between parts being so flat and static are great as contrast and to make it reasonable to play the level for an extended sitting without straining your vision too much. Outside of this gimmick, the level has strong fundamentals, and the very good music sync helps to offset the difficulty of keeping track of your position on the screen. It falls off a little in the second drop, which is not as effective at being difficult to look at and (particularly in the last ship) feels like a slight break in aesthetic cohesion, though I like the use of red and the unstable curved lines on the floor and ceiling

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Great song choice for a level of this style; the sparsely placed old decoration objects and ugly color combinations have a garish effect that complements it well. The simple visuals make it very manageable to sightread the variety of gameplay ideas this level throws at you, with my only major gameplay complaint being that the 0:54 predrop section feels unsatisfying, particularly the blue pad section combining with the portal interlude to be an unnecessary lengthly auto that kills you if you happen to try jumping into the dual portal for fun.

0:31-0:46 is excellent. I'm also a big fan of the section at 1:34, which manages to work despite being extremely empty because of how strong of a design element the rotating arrows are (and I love the brief yellow pad floor). A few sections feel ugly for no particular reason or are lacking anything of interest that make it stand out or cohere to the song, particularly 1:26 and the end

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Really fun to play, and one of the better anachronistic 1.9 levels ever made. There is a lot of care and personality put into this level's designs and effects, from the variety of blending tricks to fun details like the broken hearts at 1:49. The second drop is an obvious highlight. Not every design idea is a knock out of the park but as a whole the level has great aesthetic direction and succeeds at what it's doing

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The color scheme and simple visuals work well. It leans into having a variety of one-off synchronized movements and flickers rather than putting that effort toward more detailed blocks or something, which is a good choice for the song, and the consistency is impressive given the number of creators; everyone involved understood the assignment. Some parts are a little weaker than others, but I think overall it is for the better that several creators contributed, as the level could have been somewhat monotonous and less memorable if it was a solo project. It would have been better if the hypnotic grid background seen in the first third/half was kept throughout the whole level, though, the level looks a little too flat when it has just a solid color behind it

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

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