Junior Member
The theming in this level is really nice for something built in 1.4.
Rather faithful interpretation of 1.9 memory gameplay that was really fun to learn and play. Great introductory memory demon.
I don't know what I was expecting, given I only played Niwa for the song, but it was very lackluster and frustrating. First off, the optimization or lack thereof is terrible. There's no excuse for it to run as poorly as it does post 2.2 game optimizations. It'd be a little more forgivable if Niwa looked good, but it simply doesn't. It's a derivative of a derivative and somehow looks worse than the ripoff level it was supposed to "rework". The deco progressively gets worse the farther you get into the level and isn't all that great to begin with at the start. The creator of this level only knows how to milk Wasureta, seeing as a third level in the ripoff series is being created, and set to be top 50 in difficulty. It's completely tiring to see all of this derivative reta slop, but thats a tangent for another time. Niwa is completely boring to play from zero, with much of that owed to the massive difficulty spike that is the ending. It's horrendous to play and makes the level like gambling when you play from zero. I wouldn't recommend anybody play this, as your time is better spent elsewhere.
Visually speaking this level is completely unremarkable. Its par for the course for levels from this era of the game, and does nothing to set itself apart. Where it actually shines is in the gameplay department. It's one of the easiest extreme demons in the game, and is a blast to play. The flow gameplay here works perfectly well and is quite fair too. For something that only took a day to beat, it was really engaging and enjoyable. If you want a fun easy extreme to do look into Precipitance.
If I asked chatgpt to generate a hell extreme demon this would pop out. It wasn't remarkable for its time, and definitely isn't now. It only serves as filler to pad your extreme demon count, and to that end it works fine. It's not particularly fun, but it's tolerable enough and super easy for an extreme demon. The Flawed is fine for extreme grinding, but I wouldn't recommend it for any other circumstances.
Out of the TeamN2 trio, Artificial Ideology is by far the most forgotten, which led me to question why that is. It probably comes down to it not standing out as much as the prior two in difficulty or ideas. Even so, I thought it had some interesting gameplay gimmicks going for it. I haven't seen duals like the last part anywhere else after all. The visuals are good for the time, but don't really stand out nowadays. In terms of the gameplay, Knobbelboy did a fine job with making sure it's not buggy. Most of the level is actually pretty fun and satisfying to pull off. Like A Bizarre Phantasm, the ending is a rough chokepoint that got me several times from 0. If you're able to handle poor balancing, I'd actually recommend this one as the base gameplay is fairly fun. Just make sure to know what you're getting into beforehand with this or either of the other N2 levels.
Seeing this get rated after so many years was a very welcome surprise. It's selling point at the time of release was having 100 creators, and a lot of them are notable names. Due to how long the level was in development back then it serves as a sort of time capsule stretching between 2015 and 2018. Just through watching this level you can see updates and past creators go by in real time, which is something you can't say about many levels.
Stereo Demoness has a special place in my heart for being one of the earliest examples of stylized decoration in the game. MaJackO created some genuinely interesting art of swords, hands and monsters throughout this level that were ahead of their time. Decoration is scored with the time of creation taken into account. The gameplay in the nerfed rated version is certainly an acquired taste, and I doubt most would enjoy it as much as I did. It's very rough around the edges with awkward timings, straight fly and spam. I'll be scoring the gameplay lower because of the fact most wouldn't like it. Stereo Demoness also helped push the game forward in the difficulty aspect. as it was one of the first truly hard levels to be created and gained infamy to the players of its time. It's overall a neat little piece of this games early history, even if it didn't hold up too well in some regards.
Night Party is from the golden age of megacollabs, long before they became the more "corporatized" products of today. With it's lineup of big name creators like Darwin, Illrell, Knobbelboy, Rustam, Funnygame & more doing whatever they felt like, it oozes character that's sorely lacking in todays levels. As far as the gameplay side of things go, it holds up surprisingly well. It's not perfect, with Darwin in particular having a noticeable difficulty spike, but it's still quite fun. This level served as Rlol's sendoff from the community and it certainly was a great way to go out.
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sorry about this gang