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OFFLINE Last seen
3 months ago
Time spent online:
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Difficulty
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Overall
77
Visuals
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Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
9/10
GAMEPLAY

i remember this level being memed on a lot when it came out. but with hindsight and viewing it as a pretty traditional geometry dash level experience, it’s definitely up there as a pretty damn good level from the 2.0 update.

the level doesn’t has so much in concept, being made to poke fun at people nostalgic for the aesthetics of the 1.9 update. all we really get here is 1.0 styled structuring with minor 2.0 trigger usage for flare. despite that though, it helps the level age better than many of its earlier contemporaries in the 2.0 update. 1.0 styled levels are still a pretty sizable part of the creating consciousness today (such as omorfia and aleph 0…), and it’s not bound by all of the earnest ugly experimentation that dominated much of the update. in fact id say it makes for a pretty holistic “traditional” geometry dash experience, which i suppose is the point of the level.

with the visuals being as basic as they are, it gives a very big focus on the gameplay of the level... and its pretty damn good! triaxis always had a knack for really fun easy gameplay that flowed extremely well--especially for being made in 2.0--and this level is no exception.

-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

aesthetically, this level is nearly perfect. everything that makes velocity : design : comfort as an album so special most certainly applies here. on a conceptual level though, it lies a bit flat.

this level is brimming with ideas, but the execution and combination of these ideas isn't always the best it could be. there are some weird decisions made in the level's presentation, in many parts.

i still of course want to commend the creator's creativity with this level though. in terms of making this level weird like the song is, wyntaee did it gracefully.

i want to love this level, i really do, and some of the parts in this level are really, really great. but these things push the level back from being truly great for me personally.

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

on the surface this level isn't anything too special, being a mishmash of different styles of decoration... but this level speaks to me in a really weird way that makes me feel in a bit of awe when looking at it.

a big part of it is probably the song choice which is very remiscent of worlds era porter robinson--one of my all time favorite music artists. and it pairs very nicely with the various decoration styles, making for a level that feels vast in scope.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang