Junior Member
The gameplay is remade in such a faithful way in this remake, and I do think the decoration achieved what thinking space 1 achieved, which is getting everyone to hate it. in that sense, I think this level is doing what it wants to do perfectly.
The energy here is amazing, and the song representation is perfect, I think the gameplay is very much not fun at all, but I appreciate watching this level a ton.
Everyone talks about how bad the gameplay is, but honestly I found it pretty fun post-learning, I think it just has a really difficult learning curve for an 8*
I will never forgive the community for bullying Radiation into making the level worse. The invisible speed mechanic was unique, really fun, and worked extremely well with the song and atmosphere, I think in it's current state, its still fine. but the original part was so unique and special, and I really don't see why the community hated it so much. Besides that, an amazing end to the gauntlet, and an awesome level throughout.
I find this level to be one of the most enjoyable levels to play in the game. I genuinely love being able to pull off every part just by syncing to the song, and the way the icons move in the level feel very impactful and make your clicks feel extremely satisfying. I understand the distaste for this level, but I honestly think it is an absolutely excellent flow level in how it plays.
Such a silly and joyful level, love the visuals and effects paired with the song. The gameplay is also extremely fun to play and feels very reminiscent to the first Crerro Kaizo
I really love the song here, really works with the color and simplistic designs. It feels like a modern 2.1 level especially with the backgrounds, but way cleaner and with a more 2.0-like vibe, which I love! cool stuff
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sorry about this gang