Junior Member
I'll keep this brief: Athanatos is generally a fun level worth playing if you're up to the challenge. Be warned of tricky chokepoints and nuanced click patterns. Overall, I have no qualms with this level.
"Broken Signal", in my opinion, is the epitome of perfection. Grax has masterfully designed gameplay that is both challenging and accessible, achieving the ideal balance for a level of this caliber. Each section transitions fluidly into the next, with a narrative that complements the energy of the music. This makes "Broken Signal" the perfect level for those looking to step into the realm of extreme demons without being overwhelmed by memorization or frustrating difficulty spikes.
However, it's in the decoration where "Broken Signal" truly excels, with decoration that rivals even the groundbreaking 2.2 levels released today. The level's glitchy aesthetic transforms into an atmosphere of controlled chaos; every grid space in the editor is filled with detail and color, from static flickers on the edges of structures to dynamic fragmented visuals encompassing the entire screen. Paired flawlessly with the chosen music, the immersive quality is genuinely exceptional, completely blowing me away on my first viewing.
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sorry about this gang