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OFFLINE Last seen
6 months ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

I wanted to play this as my first extreme because I am extremely aware this is extremely easy and can improve my skillsets despite this potentially being as hard as an insane demon. I was not very disappointed, but I had a pretty weird experience with this level.

Visuals - Modern style is something I never expected when I searched through new levels to play. This style makes the level look smooth, clean, and beautiful.

Gameplay -

Predrop - 4/10

Very boring to play. Also decently chokeable.

Drop I (Wave-Ship) - 8/10
I love how the drop enters, which feels like it absolutely shocks you. However, the mini-wave click at the start is very uncomfortable to perform. The rest is very consistent flow gameplay, but the ship click is a chokepoint.
Drop II (Dual-6 Consecutive Orbs) - 9/10
This part is very consistent as well besides a ufo transition click. It also sets up the atmosphere preparing for the rest pretty well.

Drop III (6 Consecutive Orbs - Ending) - 5/10
The music gets significantly louder again but the gameplay starts off with easy cube and ufo jumps which leads to an incredibly challenging wave parts, then transitioning back to a cube part with some of the hardest timings. This part is chaotically hard for no reason.

Ending - 6/10
The first purple orb is miserable to pass through. Thankfully, I never died there from zero. The rest is very nerveracking and has timings harder than Drop I & II. It is also somewhat chokeable at 97-98. I like how this part builds off suspense though. The conclusion feels perfect, especially for a first extreme experience.

My experience -

I was able to get down 52-100 the FIRST day of playing this level. Around 4 days later, I chofluked from 51 to 92, which irritated me and took me 6 days to get back to the ending to die again unfairly. On that day, however, I got a lucky opportunity to get to the ending again and finally beat the level. I was so happy to complete a level, even if I found it too easy for an extreme demon. It made me feel great how I even managed to get this far.

-/100
DIFFICULTY
2/10
OVERALL
8/10
VISUALS
0/10
GAMEPLAY

This level has some of the most unbalanced, janky, and boring gameplay ever. The beginning is extremely hard and inconsistent, the while most of the rest is easy in comparison, yet extremely boring and sometimes even chokeable. However, I absolutely this level's eerie atmosphere and I find the last wave unqiue (although the ending of the wave feels like RNG) and a very creative way to make you feel nervous. The beginning doesn't really help though. I do not recommend this level.

-/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
4/10
GAMEPLAY

This level has very weird gameplay mechanics and is incredibly unoptimized. Theres a decent amount of chokepoints and it makes the level very awkward to play. This level is also poorly optimized.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Give this a 10/10 on everything until this level has an overall of 5 guys. Hes baiting for attention to get to the lowest rating. Make his plan fail

5/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

people here talking about the gameplay on a literal 2*. This is visually extremely impressive and every negative review here ive seen (not exageratting, of 32 negative reviews ONE HUNDRED PERCENT OF THEM) sound like they are cranking out the most random reasons to dislike this level. Dont be a contrarian for attention, its so pathetic

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sorry about this gang