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OFFLINE Last seen
6 months ago
Time spent online:
1 hour, 11 minutes

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Overall
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Reviews

Created Date
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45/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
1/10
GAMEPLAY

I am definitely a bit biased here since I don't like any of Insidee's works from a gameplay perspective. The deco is alright, but the ldm makes the dark section in this level significantly harder as you cannot see a thing. The gameplay is full of really stupid timings that never get consistent, primarily being clicks immediately after hold jumps. It's very satisfying to pull off, but not worth all the deaths required to beat it.

45/100
DIFFICULTY
4/10
OVERALL
10/10
VISUALS
2/10
GAMEPLAY

Absolutely stunning visuals that got robbed of an epic or even legendary rating. The gameplay, however, is incredibly unbalanced, laggy, and has a bunch of very unusual timings that never work comfortably and create a lot of chokepoints.

25/100
DIFFICULTY
2/10
OVERALL
4/10
VISUALS
0/10
GAMEPLAY

Themed around Korean memes, I think(?). This level has a TON of long cutscenes, broken up with memory gameplay and questionable hitboxes.

45/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

The gameplay is incredibly scary to learn, but it is incredibly fun to learn and play. The deco is very soothing and reminiscent of Celeste. The mini cube section is very hard to learn and beat, but it fits even more with the theme of "scattered" and "lost". Overall, the level fits the theme of the name very well with my only complaint being some gameplay that's very hard to see due to 2.2 effects

35/100
DIFFICULTY
0/10
OVERALL
1/10
VISUALS
0/10
GAMEPLAY

It's a Dorami level, what more can I say? 2.2 absolutely broke this level due to the new orb layering physics, so you will die to random stuff you couldn't even expect to happen. The memory isn't all too bad other than the fact that the deco obscures the gameplay at times. The biggest issue is the dual that has very precise and janky timings, but it ends with a cube/wave dual that doesn't work more than half the time. Also coin 3 is absolutely scuffed, requiring a very awkward and precise green orb timing with nearly off screen and blind gameplay.

25/100
DIFFICULTY
2/10
OVERALL
2/10
VISUALS
4/10
GAMEPLAY

This level is just full of blind transitions and invisible portals. It's really not too bad, but the gameplay and deco are definitely questionable at some spots.

40/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
0/10
GAMEPLAY

Yeah so there are no visuals here to begin with, so can't comment on that. The gameplay is stolen, so I can't comment there. Where I can comment is the enjoyability. This level is horrendous to play, being very back-half carried, with the UFO and wave during the drop being the hardest sections. This level is painful, and it took me so much longer to beat from 0 than it did to learn this level.

65/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I love controlled chaos, and this level is exactly that. This level is also incredibly fun to learn and play, and very satisfying to pull off. The song representation is very evident in this level with how crazy it is.

65/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Everything about this level is incredible. The deco is very pleasing to the eyes and reflects the song well. I unironically love this song, it's super catchy and has good flow. Speaking of flow, this level has incredible click sync and very satisfying gameplay. It is one of the few extremes I gladly rebeat. To top it all off, the nerfdate made every death fair which just boosts the enjoyment factor.

40/100
DIFFICULTY
0/10
OVERALL
1/10
VISUALS
0/10
GAMEPLAY

This level put me to sleep when beating because of how unnecessarily long and repetitive it is. This level has you waiting for minutes, but when it doesn't, you are just doing the same click pattern again and again and again. To top it all off, it's extremely unbalanced, the coin is bogus, and the deco is nice, but also very bland.

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sorry about this gang