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OFFLINE Last seen
6 months ago
Time spent online:
25 minutes

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Reviews

Created Date
descending
11/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
4/10
GAMEPLAY
22/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

This is my favorite 2.1 level. I always appreciated this level's pacing going into the first drop. I love how theres this tension and build up in the corridor leading up to the drop, and then when it finally comes it transitions-in in the most slick way possible. Honestly super jaw dropping for me at the time it was released.

5/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Probably overall my favorite level of 2024. Glad to see representation of the best part in the thumbnail ofc, i really like this level tho. I think this level has probably the strongest progressions in the game. The level is kinda separated into 3 different acts to where it compliments both the song and theming. It starts very lowkey and switches between more representational art designs and abstract modern for the first 2 thirds of the lvl. The last third of the level however probably presents one of the coolest switch-ups i've ever seen a level do with this kind of visual quality. I love the 3 part run of vaulity, alchery, and breadking's parts so much. The design style of this run of the level is nothing like what ive seen in the game before, especially the second half of alchery's part. I also love bloomng's part at the beginning as an opener. However i'd say a few parts right before the switchup don't really resonate with me visually tho. There are also a few gameplay concerns which make the level feel awkward to play at times. Still overall i really like this level

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Really clean level. The 3d elements just make it extremely fun to play despite some concerns about gameplay. Its very hard to be frustrated playing this because everytime you die you just get to replay the level again. Also the song is probably the best in the game. Art-wise some sections are better executed than others. Since the level is based off of 3d building techniques, forms in the background are either simplified into basic 3d shapes (like the bed for example) or are flattened which looks a bit strange. The parts where the level focuses more on building upon its visual effects or its more graphic design-ish parts tend to be executed best, such as the part with the 3d satellite in the predrop. Overall probably one of my favorite levels in the game tho, level has great pacing, art, ideas, and gp imo

11/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I am a big fan of the vibes of this level chat.

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sorry about this gang