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OFFLINE Last seen
6 months ago
Time spent online:
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Reviews

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95/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

As good as a phobos sequel as it could get as it sticks to the "1.9" style well as well as expanding on some of the original parts extremely well alongside integrating new and fitting parts perfectly. The only real gripe I have with the decoration is Juhou's part, possibly to the fault of Tygrysek's structuring, it just feels empty and looks messy and boring.

The gameplay is perfect though, it has an intense build-up complimented by fun and satisfying gameplay (with loltad's part being a slight exception). The drop is intense and fits the song well, and I love smokes' throwback to his original phobos part. The break part is possibly the most well executed 'break' part in a level I've played so far, its sooo stressful to play (in a good way) and prepares you for the second drop extremely well. The second drop is super intense and builds your nerves so much which all prepares you for the end dual where you feel extremely shaky/nervous in possibly the hardest and most intense part of the level. Although I am not really fond of XXL levels, this certainly stood out to me and is one of my favourite levels ever.

89/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY

Definitely my favourite nine circles level decoration wise. The upbeat nature of the song fits perfectly with the bouncy-constantly moving structures of the wave which supports this levels amazing atmosphere and theme perfectly. The 'sun' theme is executed perfectly with the structuring, designs, and space background alongside some contrasting, night-themed constellations at certain sections of the level.

This level falls short on the gameplay front though. It feels extremely frustrating to play from 0 due to the wave transition being completely blind due to the black screen and camera movement. The hitboxes are also poorly placed where often it would feel like I would die unfairly because the actual hitboxes of some of the saws extend OUTSIDE of the visible saw. This level also executes clicksync in some parts (primarily the dual) very poorly as you would actually have to click off-beat (but still somewhat to the music) to pass the part in some cases. However, the gameplay is still extremely satisfying and fun when you are consistent. I also like the fact that this level doesn't use as many gravity portals as compared to other nine circles extremes making the gameplay flow nicer.

85/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

The Hallucination has really really good parts, an amazing song that is complimented well, but quite a dull and boring predrop.

The predrop is much much harder than the rest of the level, making progress extremely slow and annoying, the predrop is also quite dark and boring to look at, as well as feeling very static. However, the waves have an incredibly intense and menacing atmosphere, supported by intense, flowy style gameplay. The waves flow extremely well and are EXTREMELY satisfying and fun to play, there is genuinely not a single other wave level as cool to play as this one and this more than makes up for the lackluster predrop. The postdrop is obviously not as good as the waves themselves however its perfect for building up stress when you are from 0 or in big runs and is perfect at representing the slow part of the song.

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sorry about this gang