avatar

Junior Member

OFFLINE Last seen
6 months ago
Time spent online:
1 hour, 16 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

lacks the alienation of CONNECT, and lacks the overwhelming density of Broken Signal. creative background effects and nice setpieces.

-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

the best moments are when the foreground details and background dynamics obfuscate each other to create a constantly changing whirlwind of contrast between white and colour. by 66% the limitations of hexitine's design style become apparent. eventually towards the end, the level's foreground sinks into the dull tones of the untextured background, rather than the previous effect of the background mimicking the foreground to create an abstract environment. to prevent monotony this should have been cut down from being XL, and the background designs should have been expanded beyond simple moving flat shapes.

(i wrote this like 2 years ago so uhh.. interpret this as you will)

-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
4/10
GAMEPLAY

first part is interesting, gets progressively more lame as the level goes on. especially that drab spider part. anything was getting epic back then

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

interesting how this level has aged, considering how on closer inspection the hyper-optimized level design shows its flaws. definitely a supremely important level for what it brought to the table at the time, being so ambitious while still being optimised while still being polished. pushed things forward a bit when level creation in 2.1 was feeling somewhat stagnant. i remember being blown away by the backwards part the first time i saw it

1-10 of 43
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang