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OFFLINE Last seen
2 months ago
Time spent online:
13 hours, 4 minutes

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Overall
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Reviews

Created Date
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-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Super fun to play through the whole level. The visuals are also great, maybe you could argue that they are a bit simple or stay for too long in some parts of the level but I don't really think so.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

One of my favourite GD levels ever. I love the deco here so much, I think I'm just a sucker for Neodesign because I can't think of any objective reason why I like it so much. The gameplay is also really great, and like half of the level is a split path section, which I think is really cool. The gameplay can be somewhat awkward when different paths split or merge but I think that's unavoidable. Also the song is really good.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It's a mid 2.1 level with some slightly experimental decoration. The most noteworthy thing about it though is definitely the name, I guess it's like a GD version of clickbait? It worked on me 🤷‍♂️. Other than that though there isn't really much to say about the level. I guess the deco is slightly interesting, but the gameplay is just what you would expect from an easy demon.

5/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

1.4 (?) level with some cool theming for the time. There's a ship part with structures that look kinda like rockets, and later in the level there's another ship part with spike and saw clusters that kinda resemble stars. In between these parts though are some parts with just standard decoration for the time, but I still think the even basic attempt at theming was cool for the time. As for the gameplay it's what you would expect for a level this old, there's not really much to say about it.

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Silhouette travel is an over 8 minute long travel level, where the gimmick is that the block designs are all completely black, with only the background changing colours. I think the level does a good job with this concept, there are lots of interesting ideas in the level and it doesn't get boring even over the whole eight minutes. The gameplay is also pretty good, it starts of pretty easy but suddenly gets alot harder from around the 70% mark onwards, where there is a bossfight of sorts, though it's really just some monster looking creature chasing you from the left side of the screen, you don't interact with it at all.

I could see some people think that the difficulty increasing pretty drastically over 6 minutes into a level is a bad thing, but for me it made the ending really tense and exciting. Maybe I would see it differently if I hadn't fluked it.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

For a level that came out on like day 3 of 2.0 this has actually aged really well. The decoration is nothing groundbreaking but I think it looks decent throughout the level, and the part with the burning city I think was a cool idea. The gameplay is also pretty decent, moving objects are used pretty sparingly with the exception of one ship part.

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sorry about this gang