Junior Member · he/him
super refreshing to see a level as creative as this. all the parts are done very well, and the variety of styles keeps you engaged every time it switches up. the song is a bit strange, but it's represented SUPER effectively and amplifies the experience a lot.
i just adore levels with this kind of unconventional style. fits super well with the dream-like song and the visuals are beautiful.
Nowhere near skilled enough to beat this level, but it's absolute eye candy to watch. The vision behind this level gives it so much extra depth and emotion, every part feels very well crafted and trippy. The backgrounds are mesmerizing, the block designs are neat, it's one of my favorite works from MCres.
Such an awesome level with an exceptionally well-done theme and style. YoReid clearly had a vision for this level, and there are so many little details in his decoration style that really tie everything together. The gameplay is also INCREDIBLY fun and satisfying to pull off, I would highly recommend this to anyone willing to try out a fairly challenging insane demon.
For some reason I had a blast with this level. I came into it not really expecting all that much, the gameplay seemed fine on approach, but the visuals were really stunning. After playing through it a lot I quickly found this level to be VERY enjoyable. The gameplay is super fast paced but not all that difficult to learn. My only major complaint gameplay wise were some of the clicks in Buckendoof's part and the beginning cube. Everything else was fantastic though, another thing that makes this level very good when compared to it's predecessors in the trilogy is there being a slight amount of cohesion between parts. Yes, they're in different styles, but levels like Cyclone and Hurricane had some very distinctive and weird parts. This level is just flashy, rainbow, and in your face, and most of the parts accomplish that well. That being said this is probably the best level in the natural disaster series, gameplay is fun, visuals are top-notch, would definitely recommend.
Falling Up is probably one of KrmaL's best work in terms of gameplay, design, and enjoyability. To start, the journey this level takes you on is very cool. You begin at the base of the earth and progress up to a storm, that ends with sunlight finally piercing into the level in this beautiful climax. The level uses effects to some degree, but it's not overwhelming, if anything they tie in with the song and help intensify it. I particularly like the flashing corridors that appear in the second drop, which usually align with the straight-flies. Oh, and the song. The song is SO good and the level represents it masterfully. As for the gameplay, in typical KrmaL fashion, it is tough. I miraculously didn't die to the last dual at all, but once you learn everything this level flows so well. My only minor complaint would be that the beginning is kinda boring until the drop, but besides that, this is my 2nd favorite level from KrmaL. Would recommend!
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sorry about this gang