Junior Member
every 1.9 level had the same intro for a while and forsaken neon is the responsible for it
this level is iconic for a lot of reasons and mainly is because of the decoration. this level being entirely just blue and black, it manages to be unique and entertaining for the span of the whole thing without getting boring. zobros kept switching up the decoration in a way it didnt feel out of place but didnt get repetitive because of similarity.
the gameplay is just as unique as the deco if not even more.. the entire level plays so interestingly, from the weird orbs placament to the really slop based ship and ball parts, gameplay doesnt become boring for a single part of this level. the only questionable part are the invisible double spikes.... and some transitions...not good t_t
good level!!!!! even if im not the biggest fan of playing it but i still really appreciate what it did for the game
one of the most fun ive had with an unrated in a while
boombox ii serves as a sequel of the easier first boombox, this time as a demon difficulty level, it's a really really fun level to play.
using that one creo song and the decoration style really reminds me of that collab era that hypersonic and etc were on and i really like that. the whole level plays super well, even if some transitions are a bit unexpected and some bugs around, but it is really coherent
my favorite part of the level was how after an entire minute and a half of fast paced level you have a 35% of slow paced cube gameplay that genuinely playing after being nervous because you completed the hardest part is a feeling i cant describe. its just like an adrenaline boost while you still have to beat the slow jumps its so insane i loved it
i think the level is very fun and i was the first victor so woooo thats very cool!!!!!
i know everyone just sees this as the "easiest demon" and no one really cares about it, but this level is surprisingly really good and fun.
i really like how the level progresses, and i think the constant changes of decoration with the music make it really interesting to play and actually kind of artistic in a way, specially with the invisible ship part and the fast paced ending.
i think the level did need that one update since the end before it was really scuffed, but with the new ending, this level feels complete.
this level is an entire journey. since there's no visible gameplay, you're forced to know the level by clues and music, and this gives lot more attention to the great decoration of the level.
the atmosphere on this level is so well done and it's just amazing how it keeps progressing overtime. this is one of the most artistic levels i've beaten, and even if in not a fan of the invisible gameplay gimmick, this level is truly art.
weirdly iconic level. i remember this being one of my big completions back then and honestly, i had so much fun with it
the whole thing is well structured, and even if its true that maybe the last dual wave seems so lazy (which it is, definitely the weakest part of the level) the whole thing feels like one. its fresh and it plays nicely throughout.
level i hated when i first beat it but when i came back to it i realized i just hated it because i was bad at it.
this is my favorite type of level. those 1.9 stupid memory levels just hit different for me, probably because that was the era i played this game the most. coming back to this level, its actually pretty easy and so fun. im quite surprised at some of the ganeplay gimmicks that it does sometimes around the level.
if you like this type of thing, this is the perfect level, but if not, you're probably going to hate it
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sorry about this gang