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3 months ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

system split is one of the levels that has been stuck in my head ever since i played it

picha is by far one of my favorite creators from the 1.9 era. levels like the spaceman and runaway really cemented his name into the list of the iconic creators of the game in my opinion.

"system split" is pichas masterpiece for me. this level is almost flawless in every way pretty much !!! the decoration is as good as it gets for the 1.9 demons and the gameplay keeps you entertained and on your toes on every single part of the level, and all of this goes perfectly with the level's music

this level is one of the first things that come to my mind everytime someone mentions this game's update and i think standing out on such a golden era of the game is something that not everyone can do at all.

i vividly remember racing my friend on beating this years and years ago and we both now have this level as one of ours favorite so im really grateful this level exists <3

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

i love this level !!!

"violetbreaker" is a level inspired by the 1.9 ultraviolet & ultrasonic megacollab vibes and it definitely makes justice to them!!

it definitely accomplishes what it was trying to do keeping the balance between inspiration and uniqueness perfectly. things like the free-fly part definitely comes from the black disco part from ultraviolet but he is able to make it feel as its own level which some levels that try doing things like this dont accomplish because of copying the levels they are inspired on almost 1:1

the entire thing is really really consistent and coherent, specially the drop (it looks SO cool). the level definitely has a glow up from 50% to the end

i had a lot of fun with this level and i really recommend it to anyone that just wants to have a fun time but yea i hope this gets rated!!!!

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

every 1.9 level had the same intro for a while and forsaken neon is the responsible for it

this level is iconic for a lot of reasons and mainly is because of the decoration. this level being entirely just blue and black, it manages to be unique and entertaining for the span of the whole thing without getting boring. zobros kept switching up the decoration in a way it didnt feel out of place but didnt get repetitive because of similarity.

the gameplay is just as unique as the deco if not even more.. the entire level plays so interestingly, from the weird orbs placament to the really slop based ship and ball parts, gameplay doesnt become boring for a single part of this level. the only questionable part are the invisible double spikes.... and some transitions...not good t_t

good level!!!!! even if im not the biggest fan of playing it but i still really appreciate what it did for the game

-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

this level has always been interesting to me.. i think nox sets such a good atmosphere on this level with the song considering how kind of "empty" the level is but it still has that creepy..dark vibe ... i think its very cool!!!^^

the progression can feel a bit weird while playing it from zero but i think it makes a really good job.. the first half is a dark, grimy nighty vibe. on the first ship you can barely see whats going on and nox takes this to the next level with the wave where you literally guess the gameplay for half of the section. i do understand this level was made very soon into 1.9 so the wave gameplay feels rlly weird and by far the most awkward part of the level but the part really fits into the level. on any other level this part might be bad, but i think this wave is the perfect bridge for the big drop

this drop is absolutely iconic. it goes from absolute dark to a green and purple weird part, for some reason gives me haunted house vibes. the gameplay on this ufo is..questionable but its a bit passable. same for the ship, the drop is iconic, but it doesnt really fit thaaaat well into the level.

the ending is very cool because it kind-of mixes both absolute dark with colorful blocks. i think its a really good resolution, even if it feels really empty and the dual shop just ends after 2sec of gameplay

definitely one of the most iconic demons of the era but i think it had lot of more potential !!! <3

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

one of the most fun ive had with an unrated in a while

boombox ii serves as a sequel of the easier first boombox, this time as a demon difficulty level, it's a really really fun level to play.

using that one creo song and the decoration style really reminds me of that collab era that hypersonic and etc were on and i really like that. the whole level plays super well, even if some transitions are a bit unexpected and some bugs around, but it is really coherent

my favorite part of the level was how after an entire minute and a half of fast paced level you have a 35% of slow paced cube gameplay that genuinely playing after being nervous because you completed the hardest part is a feeling i cant describe. its just like an adrenaline boost while you still have to beat the slow jumps its so insane i loved it

i think the level is very fun and i was the first victor so woooo thats very cool!!!!!

-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

i love magic tab !!

really interesting level and i had lot of fun with it surprisingly lol the gameplay is pretty entertaining for the whole thing but sadly at the end you can tell he gets a bit lazy and just abuses of copy-pasting

honestly the level itself has potential and could be a lot better executed. i think the "memory" part could've been a lot more active instead of being 5 down 5 up and i think the drop could've been a lot more interesting if the middle part didnt become slow paced for no reason

the decoration is of course very amateur but thats gives the level its charm so i really like it. the only tip i would give is PLEASE learn color theory. everything will look so much better with it

fun but really has long way to improve!!

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

wwwoooow this is amazing

ive been checking flash stuff for a while because he's actually one of the most interesting creators around right now and wow !! this is probably his best work to this day.

the first thing that comes to my mind when playing this level is how open-world it feels. you can see the main path clearly, but theres a lot of side routes you can take to beat it. im not sure how intentional this is, but it really gives the level some charm.

the decoration is mind blowing. i really love the contrast of bland background and over-devorated block design, and the progression of it really stands out. does a great job at that

for some reason i see this level as an art gallery. someone walking around in an art gallery. i see the sudden decoration changes and being in a other room or section. i really love that

the gameplay is really unique. would say 95% of this is cube gameplay, and surprisingly manages to make it interesting on evert single part. there's not really one single part that makes you think "wow he really didnt know what to put there" nope not at all its all perfect

this level is art!!!!!! so cool👐

-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY

i do think this level is very fun!!

night terrors is another hinds level on the insane demon range and it's actually really comfortable to play.

sadly a bit of the gameplay points are taken by the pre-drop, that comes off as boring and uninteresting, and i must say, this really isn't the most interesting level on the game. i get kind of the vibe of being at night time avoiding monsters and stuff, but it doesnt really transfer that vibe to me that much, and it just comes off at another hell-ish level with cool art.

this doesn't necessarily mean its bad of course. i do think the drop plays really good and (kind of surprisingly) really consistent on difficulty!!!

very fun insane demon. really recommend if you want a little challenge

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

really flashy!!!

another dangerkat epic and its definitely deserved in my opinion!! it plays good, even if i think it could've taken a but more liberty on the gameplay on the drop, specially on the dual wave, but it plays nice overall

i wish the song went on for longer since honestly, i wanted more of this level:( but very coollll!!!👐

-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
8/10
GAMEPLAY

while i do like how the level builds up i do think this level could've used a bit of variation on the decoration aspect. i wished it changed a bit on the drop but sadly it becomes even emptier there

gameplay wise theres 0 complaints, its fun, readable and easy to play!! and i really like the endscreen too but just a change on the drop would've made it sooo much interesting.

anything dumb works, you can make it more heaven based, or put more clouds around since you're going "to the sky" but still good and fun!!!

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sorry about this gang