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4 months ago
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DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

this is my current hardest demon, so my opinion certainly could be, and likely is biased, but i find this to be the most fun extreme demon in the game. the song is addicting, the decoration, while simplistic, is very pleasant and nice on the eyes which is lovely for gameplay purposes, and the gameplay itself is incredible.

this is a popular level for people to jump to, and it's abundantly clear why to me. the way the level syncs, the way it flows from section to section, the way the balancing works, it all leads to a fantastic experience to learn and to play from 0%, a place where most extreme demons fall apart. the balancing may sound iffy, the first 15% and the last 25% being the hardest parts sounds bad on paper, but it doesn't hinder enjoyability in the slightest due to this level being consistent as all hell; when you learn and get a section down, you'll basically never fail it, especially for pretty much everything from 36-61. this consistency manages to make it feel so fair to play, you can essentially get a new best run or feel like progress is being made with every single session played of this level. the combination of the funky balancing, the raw enjoyability of the flowy, well synced gameplay, the pure consistency, and the near-guarantee of progress each time you play, makes this, in my opinion, the most fun extreme demon in the game.

it should be noted that i didn't have much to say about the decoration, and that's because there really isn't much to say in the first place. it's more than serviceable, it's often pretty and has a ton of detailed structuring, but it doesn't stick out in some sections, with parts like the first 15% and the wave at 61-65 feeling very static and possibly even unimpressive. it's overall some of my favorite 1.9-limited decoration, as it feels within the bounds of 1.9 without feeling like a 2.1 level without move triggers, and i'm a fan of that stylistic decision. i feel as if it was made in 2.1, the addition of things like 4x speed, robot, alpha and move triggers, and green orbs would have made this level feel a lot worse to play if not made well, so i'm glad it's made in the 1.9 editor.

if i had to describe sink by awedsy in one word, it would be 'snappy'

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sorry about this gang