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OFFLINE Last seen
18 hours ago
Time spent online:
20 hours, 20 minutes

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Difficulty
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Overall
66
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Reviews

Created Date
descending
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i like it but for some reason this doesnt fully click with me

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

very liminal level

-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
4/10
GAMEPLAY

writing a small comment instead of a review but i think its necessary to say that if you dont know what this level is based of you are prompt to like it way less just saying

ok on a second watch the sfx kinda sucks balls its worse than i remembered :(

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

oddly good at being a joke top 1, it has charm and at least isnt like other slaughterhouse remakes that call themselves joke top 1s. like this is how you do them

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

fan of atomic cannon here, i like this level but not as much as the first two. not a fan of the 2.2 effects and gradients, i guess the rest is pretty neat and infiltration is a good song. series peaked with the first one

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
1/10
GAMEPLAY

this level is so magical

in circles is a level that was ALL over my timeline at some point, and for good reason - it should definitely get rated, even featured in my opinion. it’s a little themed about “climbing Mt. Circles” according to Somie’s tweet, and i can definitely see that in the first part. it’s like if you mashed the commatose and the sunset sandstorm mini cubes. it works well and looks pretty good, especially on that switch from white to orange. the following crystal cave looks good, although a tiny bit disconnected from the rest of the level.

right after that the level forgets about the ascension and it goes more for a vibe of “you reached the summit but it’s not over yet”. the wave and honestly everything else after that looks fun, looks good and has some pretty cool visuals albeit a little bit too shiny, especially the duals, but i can see why it’s like that. the general block design is done well enough and the saxophone hitting the high note paired with the wave dash orb is super satisfying. i do wish that the ending wasn’t just falling down a few platforms and then disintegrating. said effect looks pretty but i’d say there could’ve been something better to put there instead of that.

i can’t speak for the gameplay since i haven’t played it at all, but i’ll be sure to update this when i do a few practice runs. in hindsight a few transitions look rough but i’d say it’s nice to look at.

overall, in circles is a level that left me satisfied and frankly deserves all of the twitter hype it’s been getting. rate this!!

edit: i’ve now beaten this level, and god is the gameplay terrible

-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
2/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
4/10
GAMEPLAY
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sorry about this gang