Junior Member
Good for what it is but kinda left me wanting more, could've also stood to be longer and more interesting. Still hope to see more from this creator.
Average room slop tbh, not what me or IcyWindy would've wanted Plushie levels to be. Gimmick is cool, though; just wish the visuals were more interesting. Could've done an aquatic theme for Magikarp, similar to how IcyWindy themes their Plushie levels to the type of each Pokémon.
Not too much to say here, gameplay is very nice and reminds me of "Find The" games on Roblox. The visuals just kinda... exist, though; a bit forgettable tbh. Would've been nice to see more interesting effects. Otherwise, the ideas are very well executed.
'experiment' is a very fitting name for a level like this, considering it's very experimental with the gameplay choices. It seems to expand upon the concept found in 'IN FI NI TY' by AudieoVisual by introducing more complex mechanics revolving around infinite gameplay. While the visuals don't do much, the gameplay is some of the best I've seen, especially for memory-based parts like the Ship part. It was fun to figure out where to go and eventually beat the level.
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sorry about this gang