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OFFLINE Last seen
5 months ago
Time spent online:
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Difficulty
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Overall
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Reviews

Created Date
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-/100
DIFFICULTY
4/10
OVERALL
10/10
VISUALS
3/10
GAMEPLAY

This level was so close to being perfect

Let's start with the deco, the level looks stunning and the amount of detail is genuinely insane, every part of the level oozes with charm, they really hit the deco out of the park

However when it comes to gameplay, they failed HARD.

The first spider part is some of the worst gameplay I've ever dealt with, it feels like you are doing the lottery to see if you pass it. 0/10

Then we go into a swing which has the first chokepoint at 11% the timing to click is tight for no reason you will over shoot and hit the top spike at least once when you play. 2/10

Then we go into a robot part that feels janky but not overly hard once you practice it. 6/10

Then we go back into a swing and we run into 2 very big issues the pink orb and the transition, the pink orb does more harm then good sometimes because you might be upside-down and will hit the orb which instantly kills you they should honestly just remove it, the we have the transition which for some reason doesn't have a gravity portal to help you meaning sometimes you will be the wrong way and die because of it 1/10

Then we go back into robot for a very easy part like I never died here at all 5/10

The we go into a cutscene zero problem here as there nothing to criticize besides deco so its fine

Then we enter a cube part which has not many problems other than the green orb at 37% being are second chokepoint and the least bad chokepoint in the level 5/10

Then we enter the bossfight and when I tell you that this is the best part of the level by a mile i mean it, the fireballs he randomly shoots out have a quite generous hitbox you can clip into the fireball slightly and not die, making more fun then bad, and all three intervals between the fireballs can very easily be beat by just holding the mouse or screen, it shocks me how good this part is compared to the rest. 9/10

Then we go back into hell with a cube part it starts off fine till the very end of the part we're we have 2 chokepoints BACK TO BACK with the green orb at 68 and the jump right after the green orb honestly isn't the problem you just have to jump later then usual than buffer click but the jump right after it is the WORST CHOKEPOINT IN THE LEVEL and the final one in the level and the worst part is IT CAN BE FIXED SO EASILY all you would have to do is remove the auto jump disabler and it would be fixed. 0/10

finally we end of with another annoying spider part the only bad issue with it is the 2 spider orbs randomly requiring to be late while the rest of the part is buffer clicking. 3/10

I hate how close this level was to being perfect because alot of the problems could very easily be fixed by just doing some small things but instead we have a death by 1000 paper cuts causing the gameplay to be miserable

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sorry about this gang