avatar

Junior Member

OFFLINE Last seen
last month
Time spent online:
32 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
2/10
OVERALL
3/10
VISUALS
1/10
GAMEPLAY

Really cool conceptually, but as a level, it just isn't good, sorry. The best aspect of the level is that it's fairly approachable as a top extreme demon, but this means that the gameplay is extremely basic and not very interesting to play, and also lasts a millenia, which I personally do not think works well with purely 1.0 gameplay. I do think it does a good job with the restrictions that were placed upon it's gameplay, but again, just because the concept is cool doesnt make it a good level. I'll give it credit that it does what Marathon attempts to achieve but better, but that is not a high bar, and I honestly prefer Marathon's visuals even with the really cool background Every End has. Speaking of which, the background is the only thing going on visually. I think it's a great concept and works well with the 1.0 theme, but it doesn't make the level as a whole any less underwhelming for me. This level would work better staying as a "what if" in my opinion.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Extremely charming level that I absolutely adore. Starting with the gameplay, although it's rather unbalanced and overall just really rough around the edges, it is INCREDIBLY satisfying to pull off, and playing it while consistently getting to the drop was one of my favourite experiences playing any extreme demon. Overall, drop-100 is just super fun and I'd highly recommend giving it a go if you have the skill. Next, the decoration. This is arguably biased, but I find the decoration in this level to be super pretty and really unique. The colours being mostly present in the background and having the blocks be almost all black is super cool to me and creates a really intimidating and unique atmosphere, especially with how tight and "spiky" the structures are. The song is also a 10/10 to me, though it honestly works better with the gameplay, but that's not to say it doesn't fit the decoration. I will say that the level looks a lot worse when the colours are more saturated, mostly present in the predrop, but otherwise I just absolutely adore this level's visual style; there's a reason so many levels have tried to imitate it. Overall an absolute classic, and one of my personal favourite extremes of all time.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

I haven't learned or played this level so I'm just writing about this level's visuals. This is easily one of if not Zylenox's best levels, and has possibly one of the coolest GD part of ALL TIME (53-75). The part looks extremely chaotic and matches the part of the song's energy extremely well, and the way the gameplay and art in the background/foreground constantly changes is something we've yet to seen done to anywhere near as good since it's release. However, I think the rest of the level is significantly less interesting and honestly underwhelming, even often times flat out static, with the exception of the first part as the song is quite slow. The ending having very undefined and round stick people on fire is also very disappointing, and in my opinion takes away from the immersion considerably. However, especially for it's time, this level is still absolutely stellar, and the part at 53 singlehandedly boosts this up by about 2 points for me.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

fairly fun and unique level for its time, its effects are also very pretty and really cool in my opinion. it's a little annoying that theres only one part in the level you actually have to learn since 80% of the level is almost sightread-able, but that's a rather minor nitpick.

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

INCREDIBLY well executed Halloween level. Especially considering most of the level is made solely with 2.0 objects, every single part is so charming and well-made, and it's easily one of the best levels in the top 150 at the moment. I've yet to beat the level personally, but from what I've played (almost every part completed individually) the gameplay is also extremely fun and well made and ties into the theming, decoration and song extremely well (although there's a few clicks I didn't like so I'm docking points). What's even better is that as a list demon, this is one of the most scary levels to approach for many players due to its length, which is extremely fitting. Overall, this is indisputably the best Halloween level ever made. Classic TMco W.

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
10/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

i ADORE the song commatose as easily one of my favourites from glass beach, and this level uses it incredibly well. i cannot really judge the gameplay aside from it being slightly learnier and much longer than most levels around its difficulty, but its a great representation of the song's mood in how it plays. the visuals are nothing spectacular and have clear inspiration from cometface, but work super well with the song. overall, the level does rely fairly heavily on it's song, but that doesn't make it any less of a spectacle in XL demons.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

One of my favourite levels in the game from one of my favourite creating "teams". This level has possibly my favourite song representation in any level, with a needle-inspired theme mixed with a bit of an arts-y approach to decoration. the blending overlay over the white background usually falls flat in most levels, but works spectacularly with the intricate yet simple designs. The buildup refraining from using any 4x speed adds a lot of anticipation when playing the level, but once you reach the drops in the second half of the level, you really get to FEEL the intensity as the level is an XL extreme demon. TMco also managed to make the level incredibly cohesive; I didn't even know it was a megacollab until after beating the level for myself. Overall though, this level is close to perfection in my eyes for what it is, with the exception some balancing quirks that made it slightly frustrating to play at times. Regardless, this is an incredibly well made level. 10/10

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

this levels AMAZING and quite literally has it all: progression, a great song (i <3 kkb), great effects, very clean and thoughtful designs/art, super cool gameplay, and in my opinion has one of the best drops in any level ever with the square screen ratio being removed. phenomenal level, frankly also very ahead of its time. I personally dont love playing XXL levels unfortunately so i havent beaten it, but the gameplay is also very well synced visually, but i cannot give it a 10 personally.

1-9 of 9
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang