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4 months ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Design wise, this level looks pretty good, I do enjoy the glow style with some flashing effects. You can't really go wrong with that at all. In terms of gameplay, it flows really well and goes with the music. The duals at the middle look menacing at first, but once you practice it, it's actually simple to do. Nothing much to complain about this level at all, solid medium demon.

-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY

A decent Hexagon Force-inspired level in terms of visuals, but in terms of gameplay, there are a couple of sections that wasn't built properly such as 52% with a very awkward orb timing that doesn't feel natural - or how some of the symmetrical dual sections don't line up sometimes because of how the slopes work.

-/100
DIFFICULTY
6/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY

Visually this level isn't that amazing by today's standards, it is an early attempt at an art level so it's pretty basic.

Gameplay wise, I think this level didn't age the best. I still think it's playable and enjoyable, but there are a few timings in this level that is very awkward to play especially in the ball section early on. This is subjective but for me personally, I'm not too fond of memory sections so the first 40% of the level isn't enjoyable to me. However when it got to the ship and the wave sections in the later half of the level, that's when I started to enjoy the gameplay more.

A decent enough level that is affected by the product of it's time.

-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
5/10
GAMEPLAY

Visually for what it is, this level being limited to an Electrodynamix-style design, it actually manages to look decent. However, with how bright and repetitive some of the details are, it can get in the way of gameplay visibility at times. On the flipside, it is quite nostalgic to have this style of decoration in the current year.

In terms of gameplay, I think it plays awkwardly at times. Obviously this level is going for that old-school style and that extends to gameplay, but the creator could've taken more time making sure that the level flows properly since some of the transitions and jumps are quite inconsistent.

Overall, an average level that brings me some nostalgia.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

This level is the definition of peak 1.9 design. You can't argue that this level looks "bad", it is one of the few 1.9 levels that aged really well and still looks pretty good in 2025. You can argue that it feels very "Robtop vanilla-style", but I think it does it really well and that most levels in early 1.9 all look similar to each other.

The gameplay of this level also plays quite well even by today's standards. I love the iconic wave part at the drop, I think it fits the part of the song really well. There are the classic 1.9 fakes, but it is used in a fair manner in that it feels natural to skip certain orbs.

Overall, an iconic and timeless 1.9 level.

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

To start with the visuals, this level nails the visuals really well. One important thing it does is that it prioritises visibility over complicated effects and designs which is appreciated especially in the present day where making blinding effects is easier than ever. It has a clean design and theme, and also has readable camera movement which makes the level feel dynamic without being disorienting.

The gameplay also flows very well, although it can be quite "learn-y" when you first start playing the level since there are sections where it requires you to understand the click patterns, especially at the second half of the level. The part that I personally enjoy the most is the UFO section at the 30% mark, since it can be quite challenging yet so satisfying to learn and execute the click patterns.

Overall, this is a very solid easy demon that isn't a pushover, but isn't annoying to play either.

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