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3 weeks ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"PEAK level" is one of those levels that I find interesting because of the decoration and the atmosphere it conveys, I generally really like this kind of levels that break out of the mold of the conventional modern type of decoration.

At first glance, this level transmits a very strong energy that is very noticeable in the decoration, with brighter designs and with an undefined color palette, what I mean by this is that the color palette of this level is rainbow, so no specific color predominates. This is a positive point since it is a support to the environment that tries to show this level, also thanks to the details like background and decoration, they give a more psychedelic touch to the level.

A point to improve is the polish of this decoration, as I could notice many inconsistencies throughout the level, for example the composition of backgrounds could be cleaner, and the air deco could be more orderly. I noticed that you overused the shaders, making that part a little uncomfortable to see, this can also affect the readability of the gameplay.

Speaking of gameplay, this one is pretty good, I like how the structures make it more readable (except for the use of shaders). The variety of gamemodes that the gameplay has is quite wide, making it not boring at the moment of playing it. But I could notice a small detail, I realized that there are some sections and transitions are quite blind since there are parts where there are off-screen structures that make them almost impossible to read at the first try.

Overall "PEAK level" is a very good level, but I would have liked a little more polish in the decoration, however this level has a lot of potential to live up to its name.

-/100
DIFFICULTY
4/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

This level leaves me with very mixed feelings.

Overall, I find it very interesting to make a level based entirely on an animation, and I like the idea of using such a well-known animation. I don't really have much to say about the idea behind the level, as it's simply this animation throughout the map.

The animation itself is quite clean, which I have to commend. However, the problem comes when you notice that the level lasts 4 minutes, and it's the same animation the whole time, with some changes that are noticeable, but the basis remains the same. I would recommend one of these two options.

The first option: Make the level shorter. You could end the level when the song makes a clean cut, so it won't seem so repetitive for 4 whole minutes. Maybe 1 minute of level would be fine, considering that it's the same animation over and over again.

The second option: you could make a music video. What I mean by this is that you could add more scenes, more animations, more environments, among other things. A good example of what I would like to see is the level “GDGR Music Video” from LRH.

I highly recommend the second option, as it suggests more variety in the experience you want to provide. Besides, I don't think it would be a big problem for you, since you demonstrated very good animation skills with this level.

[Review extracted from Zircone's server, where my reviews are directed to the creator, and not to an audience]

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Overall, this level leaves a lot to be desired. The modern style is fine, BUT throughout the level I don't see any significant changes. In general, I feel that the decoration is very static, and if we add to that the long duration of the level, we get a rather boring experience.

The gameplay is fun to a certain extent, and I don't see any major inconsistencies in terms of difficulty, so it's pretty decent when it comes to playing the layout.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I don't have much to say, there are 2 specific parts that make the level immediately inconsistent in decoration, unfortunately a level that had potential, but the lack of cohesion was incredibly damaging.

-/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY

Pretty decent in decoration, I like the concept of remixing a part of an iconic level, but adding the unique style of the creator Vit12. As a demon mix, it's a pretty good level, my problem comes when you encounter super blind transitions that make the gameplay difficult

Speaking of gameplay, this one is SUPER unbalanced, there is a straightflying in the beginning that is quite uncomfortable, making it super tedious to advance and progress in the level. And there are many points of this style, making it a super uncomfortable experience, you only have to see different reviews of this level in GDDL or even on YouTube to realize that this level has to improve in gameplay.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"Under Lavaland" is a level that really disappoints me in certain aspects, because I expected a lot from this level.

The atmosphere and decoration are quite ok, they have a common thread (although quite weak) that unites each part, making them have a minimum of coherence as a whole. What I could notice is that there are still some parts much more superior than others.

Now, talking about the gameplay, this is the weakest point of the level, because it is something quite unbalanced, with a 30% difficulty EASY DEMON, and the rest of the level is somewhat ridiculous in terms of difficulty, super awkward clicks, weird duals, super fair jumps out of nowhere, should I continue?

Overall is a level with a good idea, but executed in a way that really disappoints me, in this case I feel that the Epic they gave to the level is quite questionable.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I am going to be very brief. Quite generic, it's pure glow, it doesn't have a specific theme or a special atmosphere, which makes nothing catch my attention in it.

The use of the glow is quite improvable, I really enjoy this style of glow, but at this level I could only see a glow with a lack of cohesion that leaves a lot to be desired

In very general terms, "Atmosphere" is a level that doesn't have much atmosphere ironically, I feel that this level lacks a lot of personality to stand out, because I'm super sure that I will end up forgetting about this level in a few days or even hours :(

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A pretty ok level, nothing has caught my attention to be honest, the decoration is quite generic, however it maintains the essence of the original level "8o". Although I really enjoy seeing the glow decoration style in general, specifically in this case it didn't really feel like anything out of this world or mind blowing at all

Gameplay is decent, as I said before, quite similar to "8o" with orbs a bit blind at the beginning, and difficult timings in parts of UFO, it is a gameplay that can be learned without much difficulty with a few practice runs.

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sorry about this gang