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3 weeks ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
9/10
GAMEPLAY

This level is so fun to play, gameplay can be hard sometimes because there are little timings, that can be detrimental to the general enjoyement, but honestly, its not a big deal, you just need to practice the level a bit.

Decoration is very standard, nothing really interesting, kinda old for my liking, it reminds me of shocksidian or hinds style, but you know, it gets the job done I guess.

-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Overall, this level is fine. I really like this glow decoration style with laser effects. I know it's generic, but it really catches my attention. However, what I didn't like about this level is the overuse of effects. It was very difficult to learn the gameplay because of the effects in the level.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Very cool level, its incredible hoy OSIRIS used an incredible mix between modernism of 2.1 and the decoration styles of many updates, to show us how the game improved.

Also, the gameplay was very fun to play, and so easy to learn!!

very nice work!!!

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"Inside" (by Criko) is a very interesting level, because this level showed me that speedbuild can be both positive and negative.

This level was created in 4 hours, which I find quite incredible since the final result is very decent to be done in such a short period of time (however why stop there, why not continue and make the level much more polished).

This idea that I said makes sense when analyzing the level in a more detailed way. To begin with, this level has a very similar decoration style to the level of the same name, created by Hypno, in fact the first section of this level is almost identical to a part of the level already mentioned, which tells me that the creator looked for a quite obvious inspiration. The rest of the parts are more original, which is a positive point for me, however these parts can be improved in terms of quality, since the difference between the first half and the second, is abysmal.

Another point to improve, is the duration of the level, since I do not see the need to make the level of this short duration, really the short duration of this level, leaves me wanting to see something more, more parts, more decoration, etc.. I feel to make an extension of the level would be a very good option, since the progression of the level can improve a lot with a longer duration, (even now the creator could take more time to polish parts).

Overall, this is a decent level, but I would have loved to see more originality, and more when the level is inspired by another one, this could avoid quite a few problems like for example, criticisms about the level being TOO much inspired by Hypno's map (it even uses the same name and the same song).

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

stanstanmansan is a creator with a unique style that always catches my attention, I had the opportunity to see his previous projects such as Dsink and Floral Catastrophe. His levels are quite varied in terms of decoration, so I never know what I can find when this creator uploads a new level, and I could prove my theory when his level "SloptresS" was uploaded.

This level was created for the CC organized by KrmaL, so it seems to me valid that the whole atmosphere of the level goes around this creator so recognized, because this level has many features that mix the style of stanstanmansan with the style of KrmaL.

In general terms, the level has a realistic decoration, where predominate objects that you could find in a factory, or objects like saws, among other things. Although in general the decoration is super clean and the environment is made in a very professional way, I could notice some small things that could be improved, for example some object movements are quite rough, like the saws that move in cycles, I feel that you can put a smoother movement, I could also notice a small tinkling effect in some structures of a specific part, this effect is quite abrupt and can impair the readability of the gameplay.

Speaking of the gameplay, I have no problem with this one, I understand that it's hard to learn since it's a memory and skill demon, so I don't expect someone to be able to learn this gameplay in a few minutes. I could notice that the gameplay is quite sync AND didactic, which is a breath of fresh air for me.

Overall it's a super interesting level with a very well executed concept, good job.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"Dear Pet Rock", is a level created by RussianRobTop, a creator that focuses on modern and minimalist style, I must say that I have not seen any other level from this creator, so after researching on my own, this is what I can say about this level.

This level, as I mentioned, has a modern decoration, which is sectioned into different parts quite varied, although all these parts follow a common thread, so the cohesion is maintained throughout the level. The parts in general are quite polished, have a color palette really varied, for example the first part has a super good combination of rainbow colors in the designs that caught my attention.

Something that I could notice, and what is in my opinion a weak point of the level, is the lack of air deco that the level has, I understand that the designs are simple, in fact I feel that it is a good idea, however the lack of backgrounds and air deco makes the level look very empty.

Another thing I noticed is that the level itself is a bit generic, I have played levels with this song, and they are very similar to each other, the same style of decoration, the same animations and arts of this pet rock, among other things, I would have liked to see something that makes this level stand out from the rest.

Overall, it's a pretty good level, but the overused concepts what this level has and the lack of decoration in some parts, makes the level a bit more improvable.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Fun gameplay and cool deco, I really like the idea of referencing mathematical concepts as a support for the decoration and atmosphere of the level.

I feel that the representation of the song could have been better, however it is still something super decent.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

"Manic Machine" is an incredibly well-made level, with a super interesting atmosphere even for a remake. To begin with, the original level of inspiration "Chaotic Machine" It's a pretty good level, now imagine at that level but a thousand times better, it's incredible.

The decoration is amazing, it is able to give a good memory of Chaotic Machine, TwisterDude really outdid itself at this level, using simple effects but delivering us a super professional level. Even the relationship of the decoration with the song itself is super well done

My favorite part is basically the whole level, I can't decide on just one part, being all so varied and so polished. It's an amazing visual experience.

In terms of gameplay, I'm not able to complete the level yet, but the experience I have so far with this level is the most enjoyable possible, and this says a lot, because I'm not a fan of memory levels. For example, the first time I played the level, the drop part seemed impossible to learn, however, after a few hours I was able to learn this part super well. This is something that really impressed me.

In conclusion, this level completely changed my point of view that I had to memory demons, it taught me that they can really be enjoyable. Amazing work.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

It's strange that I forgot about this level for a long period of time, in fact I realized that this level was uploaded to the servers months later.

At the time I was very excited about this level, and rightly so, because this level promised a lot with its previews but, Did it really exceed expectations?

The answer is YES, Tornado is a super consistent level, with parts that separately have their own essence and personality, but together they make a more rewarding experience, with original designs even to be glow style in some cases.

My favorite part is definitely Ferdefunky, one of my favorite creators so I expected his part to be mind blowing.

I'm still not able to pass the level (very unlucky) but so far it's a super fun experience, the gameplay is quite comfortable, which can be learned with a few practice runs

Overall, one of my favorite levels, is a worthy closure to the trilogy that BIANOX made. Amazing work

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sorry about this gang