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last month
Time spent online:
3 hours, 16 minutes

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Difficulty
0100
Overall
88
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Really love the mechanic of this level, tapping the restart tab in order to change the path is pretty cool, tho some people could accidentaly leave the level while playing the level lol

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

I believe this should be a hard demon because its pretty challenging to learn every section. Now talking about the level, its mainly focused in ball and dashorb gameplay combined with some special elements to make the gameplay more interesting. Decoration fits very well, but i would recommend add a no flashy mode because it hurted my eyes at some spots when i beated this.

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

Incredible atmosphere and decoration, and also good gameplay for its difficulty, but I don’t find much coherence between scenes.

-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
9/10
GAMEPLAY

If you look for a fun and easy platformer I highly recommend this one, as you only have to collect money while you fall down, where you have the option to challenge yourself and avoid every obstacle for a better reward. Its like one of those bonus levels from super mario, but much more satisfying

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

A level that does something similar of another level called “I wanna be the spike” by Tricipital, but reworked in a more refreshing and fun way to play it, with different gamemodes, stages, etc. Both levels work very different, so I recommend playing them

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

This level is mainly focused on spider gameplay, but the twist is that you can also teleport on mid air, and the creator did a good job on building the different challenges to teach this technique. Gotta say some of the challenges were a bit hard to figure out what you had to do, but with enought patience you can pass it. Solid level overall, would recommend giving a try if you want something different from the cube and robot platformers

-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY

The number scoring cant show my real thoughts about this level because it doesnt represent how unique and well made this level is. The mechanic itself is pretty simple: you go through the same layout, but with the twist that every time you past a room it will have a new challenge for you that transforms in some way that same layout and will make you see the room in a different way depending on the condition the level gives you. I would like to play more levels like this, they have infinite possibilities and this level does this very well.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
10/10
GAMEPLAY

Very unique level with that destruction mechanic. Im aware that decorating this level with how the creator coded the destruction mechanic would have been very hard or straight up a dissaster, so I guess that the 1.0 style fits well here

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Audieovisual levels have a very unique style that matches very well with the sidecroll formula, but in platformer its even better. There are some things that could be improved, but I have to say that this level is really really fun and overall very solid. I wish Audieo could keep making platformers of this quality of gameplay and deco

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

If this level was made entirely in 2.2 it would look strongly better overal (yk because of how many scaled pre 2.2 obj there are). Tho love this level

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sorry about this gang