avatar

Junior Member

OFFLINE Last seen
3 days ago
Time spent online:
2 hours, 33 minutes

Filters

Difficulty
0100
Overall
77
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

animated hell-ish themed level. intense song, intense decoration, not so intense gameplay. pretty good overall, love animation in gd levels and its really well executed here, looks cool and i really like the atmosphere. the gameplay is a weak point for sure, it isn't bad so much as it is kind of boring and doesn't fit the intensity of the theme and the song. i think the difficulty its a limiting factor here, maybe if the level were aimed to be a little bit harder it would have had more room to implement interesting and intense gameplay that could match the theme a bit better, but if you want a really easy demon i guess you can't really get much more intense than this, its cool for what it is.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

more like a 7.5. gameplay isn't great, but the level is easy enough where i didn't really mind going through it too much. i think the checkpoint gimmick could have been used a little better, its like the gameplay was just made as an afterthought. however, i still think this level has enough charm and personality that makes it worth going through it, the music choice is perfect too. so yea, not super fun, but still more interesting and entertaining than 99% of what the featured section offers. its also probably my favourite of all the space gauntlet entries. pretty cool!

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i'm conflicted about this level. on one hand, i truly think separated duals are just a bad idea gameplay wise, almost making those dual parts memory based. on the other hand however, this level is a spectacle and full of personality and charm. i can also appreaciate how hard it is to make gameplay like this with two icons moving at "different speeds". in the end, this is probably the best possible execution of a rather poor gameplay idea. the result is a level that looks amazing and is super fun to watch, but is not as much fun to play.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cute energetic level. usually when people try to make 2.0 styled levels they end up making purposely weird (and often ugly) structures and going for absurd color combinations because they really want you to know "look!! its like a real 2.0 level!!!!" but this level doesn't. for the most part, its an example of 2.0 done right, while still looking genuine (except the wrong 3d, thats a "oh look its amateurish like a really old level" moment right there). good overall!

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

once upon a time, this level was actually considered really hard. some people overrated this levels difficulty a lot, i think i know why: this level has aura. a lot of aura. it looks like an impossible level, it sounds like an impossible level and it feels like one... until you really try to learn it, then you'll realize it's not as intimidating as it might seem. really cool level.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i normally struggle to appreciate 2.0 levels, especially messy levels like this. this one however really works for me. it's hard to explain why i like thinking space, but if i had to try, id say i love how confident this level is while experimenting and going for crazy structures and designs. sometimes they fall flat on their face, other times they can look very cool while still being unique. i also like how this level sticks to only using blacks and whites, it makes it feel coherent despite the fact that the designs are so quick to change from section to section, a lot of 2.0 levels love to go crazy with the colors and that tends to only add to the messiness. it also helps this is an old impossible level as i have a weak spot for those. amazing song too. really cool overall.

1-6 of 6
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang