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OFFLINE Last seen
3 days ago
Time spent online:
2 hours, 33 minutes

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Overall
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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this level is awesome. usually when levels try to reference other games they either do so without sticking too much to the source material, or they try and do a 1 to 1 recreation. this level falls somewhere in between, it clearly tries to recreate the look of the mario kart track, but also adds to it with ideas that work well in a gd level, like the pow blocks orbs or the minecarts carrying around portals for the player to interact with. also, the beginning of the level gives me 2003devin vibes lol.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

when i think about the 1.9 update, a lot of bangers come to mind. this is one of those. truly, one of the best levels of the update. woogi was one of the greatest when it comes to interesting structures and designs, and this right here might be the peak of his creativity. the designs never stay for too long and quickly change from structure to structure, yet they always work well with eachother and just look so good. somehow, there's never a structure that sticks out like a sore thumb. this level just gives off amazing positive vibes. one of my favourites for sure.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this level rocks. amazing song. fun, interesting gameplay that while might be frustrating to learn at first, does get consistent after some practice. the flashes, the sync, its just one of those levels that make you feel like a badass as you go through them, despite not really being that difficult at all. the designs look good while also sometimes being really interesting and unique like from 77% to 87%. Just a banger I love to replay from time to time.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

once upon a time, this level was actually considered really hard. some people overrated this levels difficulty a lot, i think i know why: this level has aura. a lot of aura. it looks like an impossible level, it sounds like an impossible level and it feels like one... until you really try to learn it, then you'll realize it's not as intimidating as it might seem. really cool level.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i normally struggle to appreciate 2.0 levels, especially messy levels like this. this one however really works for me. it's hard to explain why i like thinking space, but if i had to try, id say i love how confident this level is while experimenting and going for crazy structures and designs. sometimes they fall flat on their face, other times they can look very cool while still being unique. i also like how this level sticks to only using blacks and whites, it makes it feel coherent despite the fact that the designs are so quick to change from section to section, a lot of 2.0 levels love to go crazy with the colors and that tends to only add to the messiness. it also helps this is an old impossible level as i have a weak spot for those. amazing song too. really cool overall.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i'm sorry for zoink, i really am, and i do still hope this will eventually be rated as i don't want the effort that was put into verifying this level to go to waste, but damn this level just misses the mark so bad. thinking space had charm and personality, it experimented a lot and looked very amateurish at times, but it wasn't afraid to try and there is no way you could call it "bland" or "boring". that's the problem with this level, its really bland. it doesn't try to experiment like the original did, it doesn't try to enhance the weird structures of the ts1. instead it throws it all away and goes for a polished design look. i can appreaciate good design, and this level has its moments, but this approach just doesn't work when trying to remake a level as "out there" as Thinking Space.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

krmal's worst level. i think every other level of his has some type of charm, even his joke levels, this is the only level i would say is truly uninteresting. this level has no reason, no excuse to use 1.0-like decoration. the pulses give a bit of life to what would otherwise be a really bland and unchanging level, but on some structures they just don't work at all and look really ugly. a rare miss from krmal in my opinion.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this, is krmal's masterpiece. this is how you create a narrative in a gd level. no cutscenes, no writings. even without the decorations, you could still be able to understand the narrative of the level thanks to how the gameplay is structured. one of the greatest levels of all time.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

in terms of decoration this level really doesn't do anything crazy, even for the time the structuring and design are fairly simple. and yet, this still manages to be one of the most memorable levels in the game. the song is absolutely the focal point of the level, and everything in the level works to complement that: the gameplay syncs nicely to the song and the flashes of color match the beat and give life to what would otherwise be very bland structures. i'm happy that even with the release of the 2.0 update Migueword decided to keep things simple instead of experimenting too much with 2.0 gimmicks (a mistake many creators made when building levels around this time). one of my absolute favourite levels of this difficulty.

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sorry about this gang