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Reviews

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6/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY

Generation Retro is the fifth and final level of the Poison Gauntlet located just after Shrimp

The gameplay is quite until you reach the ball , i think this requires a bit more indication , the ufo has the infamous invisible size portals every 0.5 seconds and finally the bossfight is a total joke

The deco is ugly , it's the worst but it's ugly , special to the empty background in the bossfight section

Colon pointed out a lot mistakes in a bunch of tiny details but i won't deduct any points for those because honestly , you don't even notice those when playing

5/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Tenebris is the third level of the Spike Gauntlet located between Pureland and Desert Bounce

The deco is pretty nice for early 2.1 standards and it goes extremely well with the song which creates a really cool atmosphere , but of course there's better than that

The gameplay is solid for the pre-drop and then takes a nose dive with the drop , it's one of those levels were the drop is auto with a bunch of clicks in some sections , i'm not a huge fan of those , even less with 5*

Good level still

4/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Pureland is the second level of the Spike Gauntlet located between Victim and Tenebris

The deco is quite good for early 2.1 standards but it's definitely not the best and the black glow overlay is messed up on widee screens

The gameplay is also quite good although some parts can feel a bit boring and the transition to the first ufo is blind

Good level overall

4/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

Victim is the first level of the Spike Gauntlet located just before Pureland

Both gameplay and deco can be summarised by two words : good enough

The deco is just good enough for a rated otherwise it's empty , it's not ugly but it's empty even for early 2.1 standards

The gameplay is good enough to not be bad but it's boring

Good enough

5/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

Bleuet is FloksFr's second rated level , compared to Party Night , this level is a huge improvement !

The gameplay is quite fun except for the first green orb ( of the entire level ) which can be buggy sometimes and the upside ship which has weird physics , i don't know if he activated legacy options or not but the result is here

The deco is WAY better than Party Night although there's still this optimization issue

It's a good level , not the best but good

6/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

Party Night is FloksFr's first rated level

The gameplay is fine for most parts but the beginning is just a bit boring and the ship/ufo is a total joke , it gets better afterwards

The deco is ok but the first ship/ufo doesn't look good , nether does the wave's background , there's also a severe lack of optimization

It's an ok level

100/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
1/10
GAMEPLAY

This review exist only for clarification purposes , when i review impossible levels , i juge the gameplay based on their originality , since i can't play these levels for obvious reasons . But what does that mean ? Basically if a level has very original gameplay it will have a high gameplay score but the less original it is the lower is the gameplay score , then the rest is done like any other levels . Thus far , i reviewed impossible that succeeded in terms of gameplay originally so it's time for me to review a level that failed in order to clarify my expectations .

Rampant Circles is an extremely popular NC impossible level

The gameplay is unoriginal , it pretty much has all of the difficulty coming from orb spam and wave spam ! I won't giving it a 0 tho because it seems like interesting stuff is going on towards the beginning

In terms of deco , you have a basic 1.9 NC style , the non-NC parts are ugly and because the colour chosen by NXISE is grey , the NC part is also ugly ! That minus the epilepsy penalty and yeah , that's a low score !

With that i hope my expectations are clear for impossible levels

6/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
10/10
GAMEPLAY

Ablaze by Wav is the demon i took the least attempts to complete , beating it in just 5 attempts !

The gameplay is genuinely awesome , 10/10 enjoyment ! It's one of the most fun levels i've ever played !

The deco is nice in the way that it succeeds in what it's trying to achieve but i don't like , i wouldn't give it a score lower than 8 because it's only a personal opinion but i'm deducting 1 point because of the epilepsy

Overall , it's a great level !

14/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

Clubstep is the first official demon , i already reviewed ToE II and Deadlocked so i felt like i had to review this one

For 1.6 the deco is stunning , this is what every 1.6 level should look like !

The gameplay is fine but some parts are a little broken , especially the beginning and others are a bit inconsistent

It's a pretty nice way to start the official demons if you ask me

5/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Fountain is the second most recent platformer level by AleXins

The deco is simple yet really effective , something that AleXins has secret of

The gameplay is divided into two sections

  • A cube in which you to go to the right , this makes it feels like a Mario level which i like a lot

  • A jetpack cave , i haven't seen many of these except for AleXins levels and honesty , other creators should try these because they're very fun

Another AleXins masterclass

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