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OFFLINE Last seen
3 months ago
Time spent online:
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Reviews

Created Date
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66/100
DIFFICULTY
9/10
OVERALL
5/10
VISUALS
10/10
GAMEPLAY

One of the more enjoyable platformer extreme demons in my opinion. The dash orb gimmick is used really nicely in this level, and it gives you a chance to see the full checkpoint in advance with the binoculars. It's not overly spammy either, and that's what puts it above other platformer demons with a similar gimmick. There's not much to say about the visuals, t's pretty decent, nothing too special about it.

75/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

This level has defined my platformer demon journey for the past few months, and I feel like this is an underappreciated level. The gameplay actually plays really nicely the more you learn it. This level is actually balanced really well, and it made for an overall fun experience when I was playing it. Crerro did a decent job decorating this level, and I'd say this is the best level in the Crerro Kaizo trilogy. It's overall amazing and very underrated, but I can see how people can disagree.

-/100
DIFFICULTY
4/10
OVERALL
7/10
VISUALS
2/10
GAMEPLAY

I have mixed feelings about this level. For one, I really like how the level implements the 1.0 style for its visuals, making it pretty appealing even with its simple decoration. It also has good song representation, and this level would have given this song justice if it weren't for the gameplay. This level is littered with bugs, and I feel like they COMPLETELY forgot to even consider playtesting this level during the creating process. The blue orb at 15% requires you to click extremely late, and the trigger orbs at 30% and 82% kill you if you don't click precisely in the middle. I would probably have rated it higher if it weren't for the fact that playing this level feels like scratching nails on a chalkboard.

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sorry about this gang