Junior Member
You know what? In spite of all the circumstances working against it, this is actually solid! A nice introduction to this stupid cube game we all probably care a bit too much about. The idea of switching gamemodes and timing hard jumps is given to the player at a nice and steady pace without bombarding them with difficulty and the intensity curve is basically perfect in my eyes. It obviously leaves a bit to be desired in the visual department, but I can excuse that given the fact it was LITERALLY the first level ever made.
Just an incredibly solid insane demon that I can recommend to absolutely anyone who wants to start taking the game more seriously. Nice and well-aged visuals, if a little bit too obtrusive and painful to look at at times, along with some pretty well balanced timing gameplay. Unlike some other insane demons I've reviewed recently, I don't really think this is all that bad of a choice for a new hardest if that's the level you're at in this game. It will certainly get you used to some tougher timing stuff, especially with the ball and cube I argue. I wish I had more to say, but Hinds had a big tendency to create the kind of level that was solid and could stand on it's own two feet but also didn't have much that was unique or quirky. By no means does that make the level bad, I just ran out of specific criticism to give.
By all metrics this level should kind of suck but for whatever reason I ended up finding it fun. The overall gameplay is objectively not that great, with awkward timings and impossible chokepoints thrown about randomly, but honestly I think that gives it a lot of charm. I also think the deco has actually aged pretty well, though the redness is just a tad overbearing.
However, I have to admit that I can attribute a lot of my lack of annoyance with this level's bullshit to the fact that I was able to steamroll it in about 630 attempts or so, having beaten much harder levels. Do NOT go for this as a new hardest or if it's at the top/top-middle of your skill range, you'll probably hate it.
Solid gameplay and visuals that get the job done well. Much like alcatraz, this is a level that I don't have very much to say about. However, UNLIKE alcatraz, it's for good reason this time. It's just a reliable level that I guarantee most players will like, regardless of skill level or taste.
Probably the most famous level in the entire game with an absolutely titanium reputation. I'm dead serious here, as corny as this sounds, the aura this level exudes is second to none as far as extremes go in this game. The fact that its decoration is perhaps the most well-aged of any 1.9 level in the history of the game only serves to aid its legendary status.
Peeling back the mystique, however, is when things start to go downhill for this level. A large chunk of the gameplay, by which I mean basically everything past Michigun's part, is actually quite fun. Evasium and Etzer in particular are some of my favorite parts in any extreme. However, it is during and before Michigun where much of the fun value is lost here. The first third of the level is nothing short of a boring slog, making attempts from 0 an absolute chore for a majority of your time with the level. May Michi rest in peace but dear god his part is annoying as hell, dying there feels like a punch in the balls every time. Though, if you're able to trudge through that mess, chances are you'll have a good time with Bloodbath.
Despite its flaws, I genuinely believe that this is an absolute must-play for EVERYONE who gets even halfway decent at this game. It's such an integral part to the legacy of the playing community that beating it is essentially a rite of passage for becoming a skilled player.
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sorry about this gang