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Junior Member

OFFLINE Last seen
last month
Time spent online:
2 hours, 40 minutes

Filters

Difficulty
0100
Overall
11
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
1/10
GAMEPLAY
-/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
0/10
GAMEPLAY
-/100
DIFFICULTY
1/10
OVERALL
0/10
VISUALS
1/10
GAMEPLAY

The decoration is just a layout and a visibility blocker, with a few random text blots strewn throughout. Gameplay is extremely unforgiving and frustrating.

-/100
DIFFICULTY
1/10
OVERALL
3/10
VISUALS
0/10
GAMEPLAY

While the deco does a few nice things to fit the feeling of the level, the gameplay is ghastly, with multitudes of microclick sections, and constant awkward timings.

-/100
DIFFICULTY
1/10
OVERALL
4/10
VISUALS
0/10
GAMEPLAY

While the deco does have the unique feature of having osu!standard being "played" to the click pattern, at the end of this day this is a framelocked straight fly challenge.

-/100
DIFFICULTY
1/10
OVERALL
0/10
VISUALS
2/10
GAMEPLAY

Inspired heavily by DIKEMBE, this level does everything just a tad worse, with an extremely barebones layout, and several questionable gameplay balancing choices.

-/100
DIFFICULTY
1/10
OVERALL
0/10
VISUALS
1/10
GAMEPLAY

The most barebones a layout can get. This level has extremely poor readability because of its structuring, and the only redeeming factor in the gameplay is the unique section at 65%, since I have yet to see this style of gameplay replicated in another level.

-/100
DIFFICULTY
1/10
OVERALL
1/10
VISUALS
1/10
GAMEPLAY

Annoying gameplay due to difficult readability, and is only a step above a layout in terms of decoration.

-/100
DIFFICULTY
1/10
OVERALL
0/10
VISUALS
2/10
GAMEPLAY

Not much to say about this level. Decoration is a barebones layout, and the gameplay has awkward clicksync choices.

-/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
0/10
GAMEPLAY

Takes the Sakupen Circles 66 p gameplay style, and butchers it. Decoration is copied from every nine circles level ever.

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