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OFFLINE Last seen
last month
Time spent online:
2 hours, 40 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
2/10
GAMEPLAY

Overall the best ISH level, it still suffers from many of the issues present in many of Exen's ISH levels (chokepoints, unreadable sections, and long predrops to make the experience worse.)

-/100
DIFFICULTY
1/10
OVERALL
0/10
VISUALS
1/10
GAMEPLAY

The decoration is just a layout and a visibility blocker, with a few random text blots strewn throughout. Gameplay is extremely unforgiving and frustrating.

-/100
DIFFICULTY
2/10
OVERALL
6/10
VISUALS
0/10
GAMEPLAY

While the deco style is extremely unique for the Challenge List, the gameplay is affected by the decoration choices, with almost no hitboxes being clearly visible.

-/100
DIFFICULTY
1/10
OVERALL
3/10
VISUALS
0/10
GAMEPLAY

While the deco does a few nice things to fit the feeling of the level, the gameplay is ghastly, with multitudes of microclick sections, and constant awkward timings.

-/100
DIFFICULTY
1/10
OVERALL
4/10
VISUALS
0/10
GAMEPLAY

While the deco does have the unique feature of having osu!standard being "played" to the click pattern, at the end of this day this is a framelocked straight fly challenge.

-/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
4/10
GAMEPLAY

As what seems to be a sequel to Gloom, it fails to invent upon the style in a meaningful manner. The gameplay does manage to stand out from its predecessor, but it does many things that I personally think make it less enjoyable, such as the orb timings and portal holds.

-/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
3/10
GAMEPLAY

The gameplay is very hard to judge, as no one has ever beaten it besides the verifier, but from what I gather, a lot of sections of the level are awkward to play. The decoration is decent, and suits the level.

-/100
DIFFICULTY
0/10
OVERALL
1/10
VISUALS
0/10
GAMEPLAY

Everything about this level is just questionable. The color palette choice for the background, combined with the layout blocks above, means the level is abrasive on the eyes. The gameplay is unplayable, and every gap is next to unreadable, with wonky portal placements and strange slope rotations.

-/100
DIFFICULTY
1/10
OVERALL
0/10
VISUALS
2/10
GAMEPLAY

Inspired heavily by DIKEMBE, this level does everything just a tad worse, with an extremely barebones layout, and several questionable gameplay balancing choices.

-/100
DIFFICULTY
5/10
OVERALL
10/10
VISUALS
0/10
GAMEPLAY

One of the strangest levels ever. It has maybe the best decoration on the entire Challenge List, but the gameplay is absolutely unplayable, with decorative spikes causing hitboxes to be unpredicatable and nigh unreadable.

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